12 lines
1.9 KiB
Markdown
12 lines
1.9 KiB
Markdown
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---
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type: link
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link: http://a-full-life.drab-makyo.com/
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title: A Full Life
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date: 2013-05-26
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slug: a-full-life
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---
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I've been spending a lot of time reading articles like [this](http://www.polygon.com/features/2013/5/24/4341042/the-queer-games-scene), and, even though I really don't play any games at all, I really like the idea of communicating an experience more directly than with just words. It's interesting: a lot of the early uses for technology centered around this, with MUDs and Virtual Reality and all that, but everything sort of skipped off into a television-like experience of interactive fiction. Only recently is the genre making a comeback, and this time focusing on much smaller goals. Games such as these focus on only portions of life, or only abstract ideas that one is bound to run into.
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I'm still stuck in the land of words, so most of what I did here was just kind of poke around the edges of this sort of thing. It was fun, but the fact that I don't play any games, don't have any experience in game design, means that I really felt like I couldn't do much more. Oh well! I felt the need to do something like this rather than actually sit down and write about it. While I'm at it, though, I should note that I've been stuck in kind of a weird cycle of feeling pretty normal and relatively happy for about seven months, then just total soul-crushing depression for a month following that. It's been a constant for most of my life, but only really in hindsight, and it's only recently that I've started to actually work on working with this in a way that doesn't involve making those around me feel terrible and doesn't involve me trying to off myself. There's not a whole lot else I can add in addition to "A Full Life", so I won't, suffice it to say that, thinking about that sort of thing constantly, minding the gap, as it were, is making this go-round much less crushing and much more...tiring. An improvement, even if only a small one.
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