update from sparkleup
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@ -309,5 +309,36 @@ In a post-scarcity system, money isn't a thing. Instead, the goal is generally t
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*See core system*
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## Game worksheet
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Name
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: Post-Self
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Setting/Scale
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: The System, various sims. Large game
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Current issues
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: Todo
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Impending issues
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: Todo
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Faces and Places
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:
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* Dear, Also, The Tree That Was Felled
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* Codrin Bălan
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* Assassins Guild
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* Dear's home
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* Ansible lounge
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Dials
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:
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* *Number of aspects:* 5
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* *Number of phases:* 3
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* *Skill cap:* Superb (+5)
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* *Skill structure:* Pyramid
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* *Refresh rate:* 3
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* *Number of initial stunts:* 2
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* *Types of stress tracks:* Mental
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* *Default number of stress boxes:* 3
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* *Default consequence slots:* 2/4/6
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