From 35854c62e46a6b6668c21364ca5616b8f2cc0036 Mon Sep 17 00:00:00 2001 From: Madison Scott-Clary Date: Sun, 25 Dec 2022 15:55:05 -0800 Subject: [PATCH] update from sparkleup --- writing/post-self/pbta.md | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/writing/post-self/pbta.md b/writing/post-self/pbta.md index 02ac91db..173b924b 100644 --- a/writing/post-self/pbta.md +++ b/writing/post-self/pbta.md @@ -188,7 +188,26 @@ Avery While the other stats are set at the beginning of the game and don't change, *Leverage* changes as your relationships with other characters change. Every time a player has their character interact with yours and do something that strongly aligns with their virtue, they may increase their *Leverage* for that character by 1 (max of +3). If that character does something in an interaction that really doesn't jive with a virtue, they may decrease their *Leverage* for that character by 1 (max of -3). -*Leverage* determines how characters can help or hinder others, whether the others are player characters or NPCs. For those other characters that one has a positive relationship with, helping or hindering them will be much more likely to be successful than not +*Leverage* determines how characters can help or hinder others, whether the others are player characters or NPCs. For those other characters that one has a positive relationship with, helping or hindering them will be much more likely to be successful than not. + +**Note:** Hindering need not be a negative thing! For instance, if your friend in game is about to do something *incredibly* stupid, you may want to maybe, you know...stop them. Friends don't let friends talk themselves into a fight. + +Testing *Leverage* is similar to testing any other stat: + +1. The player decides they want to make a move to help or hinder another character. +2. They roll 2d6+*Leverage*. If they're helping or hindering another player character, they also subtract 2. +3. After the player rolls their dice and calculates the result, the MC describes what happens and asks the player, "What do you do?" +4. After the player finishes describing their action, the MC describes the result. As above, 10--12 is a success; on a 7--9, the MC makes a move against the player; and on a 1--6, the MC makes a hard move against the character. + +**Examples** + +RareČ™ +: + TODO + +Avery +: + TODO ### Character sheets