update from sparkleup
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@ -236,6 +236,35 @@ While the other stats are set at the beginning of the game and don't change, *Le
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### Battle royale with politics.
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### Battle royale with politics.
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* PVP or PVAI in a combat focused setting
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* Fairly lethal, but it's revealed to be a game of sorts: as soon as you're "out", you wind up in a war room of sorts, doing some political maneuvering
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* Sending resources to other players
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* convincing players to act in a certain way
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* working with NPCs
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* Someone 'wins', whether it's one player or the team of players vs the AI
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Questions for the MC:
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* First decide if it's PVP or PVAI - the AI doesn't need to be complicated, just enough for some simple combat. Just ensure that the PCs can be taken out
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* Do the players go into this knowing that it's a two layer structure?
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* How do alliances form between players? With the leverage stat, how does that play out between characters?
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* Can players form alliances with NPCs?
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* What are the win conditions? What is the motivation for the players?
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### Finding a lost self
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### Finding a lost self
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* Work for a sort of PI agency
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* Hired by a root instance to find a lost up-tree instance
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* Last they heard, they'd headed off to go walking sims, but then just disappeared, not responding to messages, appear to be bouncing
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* Generally a fan of letting up-tree instances do their own thing, but the lack of contact has them more curious than anything
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* Head out talking to various friends to find various clues
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* Find the missing instance and get to make some decisions about how to interact, what they want to do, etc.
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Questions for the MC:
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* Does the up-tree instance wish to be found?
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* How does the root instance feel about this
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* Did they leave amicably? If not, do they forgive the root instance?
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* Was this maybe just a setup by an old clade to make life interesting?
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* Do the PCs pick up any NPCs along the way? Does the root instance come with?
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