update from sparkleup

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Madison Scott-Clary 2023-05-13 23:30:05 -07:00
parent 8ecb3293ea
commit 4e4d071b19
1 changed files with 20 additions and 14 deletions

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@ -421,14 +421,6 @@ Overview:
* Set your starting reputation and sanity
* Choose your moves
## Your story
* When did you upload and why?
* Where do you live?
* What interests have you picked up since uploading?
* How have you gained your reputation?
* How do you know the other characters?
## Creating characters
[![Charsheet!](https://rpg.post-self.ink/filled-charsheet.png)](https://rpg.post-self.ink/charsheet.pdf)
@ -453,7 +445,7 @@ As an optional step before the game, it might help to have a session zero. These
Characters
:
The obvious thing to do is to ask about the character's past.
The obvious thing to do is to ask about the character's past. Share some of the information behind your character such as:
* When did they upload?
* *Why* did they upload?
@ -476,8 +468,15 @@ Setting
Safety and expectations
: a
:
*Post-Self* is, above all else, a world for stories. Fighting? Sure, it can happen, people get angry at each other all the time. However, you can step away from conflict. Injuries? Sure, they happen. But there is no death without going through outrageous amounts of effort.
Stories, however, can hurt as much as any weapon, and words can wound us all. In the course of play, it's important to make sure that, no matter the intentions of everyone involved, anyone can feel welcome and not at risk of injury. As such, it's important to have a discussion before playing to see if any topics are off limits. Players should discuss limits and boundaries amongst each other (or one-on-one with the MC who can share them anonymously).
As MC, it's also important to set expectations for the campaign. What kind of story is this going to be? Are there any plot points you have planned that might involve sensitive topics? If so, turn that into a conversation! Don't think of it as spoiling the story so much as letting your players get in the right mindset. Open it up to a dialogue and let everyone suggest ways to make the game as fun as can be so that it can run smoothly.
There are a lot of tools that might help with this, from X-cards to consent checklists. A list of these is provided in the resources section.
# Gameplay
The game is like a conversation. People describe what their characters do, ask questions about whats going on, and talk in character. If someone says something that seems untrue or unreasonable, the MC is allowed to say, "I dont think thats possible, but you could instead [make some other interesting choice], if youd like."
@ -666,6 +665,13 @@ As such, I freely invite you to share! If your story takes off, feel free to pos
# Resources
https://bankuei.wordpress.com/2010/03/27/the-same-page-tool/
https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/edit
Of course, one possibility if you are planning on running a longer, more elaborate campaign, is to construct the sim or sims in which the campaign takes place together using something like [The Quiet Year](https://buriedwithoutceremony.com/the-quiet-year), a map-making game which is nominally focused on building a community after the collapse of civilization, but which can also be used to build just about any sort of lived-in world with a strong sense of community.
Safety and expectations
:
* https://www.montecookgames.com/store/product/consent-in-gaming/
* https://bankuei.wordpress.com/2010/03/27/the-same-page-tool/
* http://tinyurl.com/x-card-rpg
* Roll20 includes a "Safety Deck" which contains three cards --- Green, Yellow, and Red --- which you can drag onto each of the players to put in their hands. They can play these like X-cards, and they'll simply appear anonymously in the play area, at which point the game can either stop to have a conversation about what happened or skip past that topic. Remind them that, if they play the card, after it has been acknowledged, to right-click the card and 'take' it again.
Collaborative worldbuilding
:
One possibility if you are planning on running a longer, more elaborate campaign, is to construct the sim or sims in which the campaign takes place together using something like [The Quiet Year](https://buriedwithoutceremony.com/the-quiet-year), a map-making game which is nominally focused on building a community after the collapse of civilization, but which can also be used to build just about any sort of lived-in world with a strong sense of community. There are a lot of similar map-building activities you can do together.