update from sparkleup

This commit is contained in:
Madison Scott-Clary 2022-09-06 10:11:32 -07:00
parent 7f41815c58
commit 5f90e496b8
1 changed files with 0 additions and 8 deletions

View File

@ -1,13 +1,5 @@
# Annotation: Rapture # Annotation: Rapture
1.
* 21:27
* 22:45
* 27:38
* 29:34
* 40:15
* 47:00
*Everybody's Gone to the Rapture* is a 2015 first person video game by The Chinese room, who also developed the game *Dear Esther*. Both of these games follow the pattern of solving a mystery by navigating a map and piecing together a story from events. There are no puzzles to solve, no enemies to fight. You don't even really interact with the environment except in the most superficial of ways --- turning on radios, picking up phones, etc. For this reason, this genre of game has been dubbed 'walking simulators'. While this is usually intended to be derogatory, there are a great many aficionados of this particular form of interactive fiction. What makes them work is not just by adding dimensions to the story in the form of media --- audio, visual, music, etc --- and the nonlinear nature imposed by having an open world to walk around in, meaning that you run into story beats when you reach a certain places on the map or, as mentioned, interact with certain objects. *Everybody's Gone to the Rapture* is a 2015 first person video game by The Chinese room, who also developed the game *Dear Esther*. Both of these games follow the pattern of solving a mystery by navigating a map and piecing together a story from events. There are no puzzles to solve, no enemies to fight. You don't even really interact with the environment except in the most superficial of ways --- turning on radios, picking up phones, etc. For this reason, this genre of game has been dubbed 'walking simulators'. While this is usually intended to be derogatory, there are a great many aficionados of this particular form of interactive fiction. What makes them work is not just by adding dimensions to the story in the form of media --- audio, visual, music, etc --- and the nonlinear nature imposed by having an open world to walk around in, meaning that you run into story beats when you reach a certain places on the map or, as mentioned, interact with certain objects.
*Rapture* in particular works by having an open map of a small British town. Befitting the name, everyone has, indeed, gone to the rapture, though it doesn't appear to be a sudden or painless process. There are bloody Kleenexes[^kleenices] scattered around, cars run up on sidewalks, a broken banister to a staircase. As you wander around the town, you slowly piece together the story of what happened by interacting with major, minor, and ancillary story events. You're guided throughout by a floating orb of light that will gently guide you towards these events. Major story events take the form of flashbacks that bring you a lot of information all at once, minor story events happen as you walk past a location, and ancillary events can be heard through radios and ringing phones. *Rapture* in particular works by having an open map of a small British town. Befitting the name, everyone has, indeed, gone to the rapture, though it doesn't appear to be a sudden or painless process. There are bloody Kleenexes[^kleenices] scattered around, cars run up on sidewalks, a broken banister to a staircase. As you wander around the town, you slowly piece together the story of what happened by interacting with major, minor, and ancillary story events. You're guided throughout by a floating orb of light that will gently guide you towards these events. Major story events take the form of flashbacks that bring you a lot of information all at once, minor story events happen as you walk past a location, and ancillary events can be heard through radios and ringing phones.