update from sparkleup
This commit is contained in:
parent
2562fcfedd
commit
8362581cad
|
@ -3,7 +3,103 @@
|
|||
# Critiques 2
|
||||
|
||||
* Kiri:
|
||||
* Twists and turns, interested to see where it would go/pan out
|
||||
* Neat to see it pivot to Ursula's from Sim's
|
||||
* Nice to see characters from the wrong side, more chaotic
|
||||
* Bit more characterization from Ursula early on, comes off as Sim being her hype man
|
||||
* Dialog, had to read it over, aimless
|
||||
* Al:
|
||||
* Beautifully written, lyrical, poetic, like listening to a song
|
||||
* Themes/motifs of opposites: size differences
|
||||
* How many terms the words jump can mean (Sim needs to jump, Ursula jumping people, Sim jumping Ursula's bones, literal jump at the end)
|
||||
* Startup/Index area
|
||||
* Run-ons were kind of nice to make the action move faster
|
||||
* Some words repetitive close to one another
|
||||
* Ending emotional, want to believe she's running away to a better life.
|
||||
* Kyell:
|
||||
* Nervous because more personal? Done quickly? Hope you've been reassured
|
||||
* Works well as is, more about shoring up what's there and adding texture
|
||||
* Voice is very strong:
|
||||
* familiar, echoing folk songs/tales
|
||||
* feels like someone telling about what *really* happened
|
||||
* Sim's voice within the voice is a pleasure b/c it's jumpy
|
||||
* Ursula has a voice, even though she has no dialog, it's still present in the descriptions and physicality
|
||||
* Two or three sex scenes in one sentence each, works despite not getting the scene
|
||||
* Thematic meanings of jump
|
||||
* Contrast between the early part and later part:
|
||||
* early part is very grounded, enjoyably so
|
||||
* Ending part, a lot of space spent on parts where there was less
|
||||
* After the convenience store, there's a shift toward imagination
|
||||
* Kind of drop back to the real world, but still, Sim is imagining Ursula
|
||||
* Then on to magical realism
|
||||
* Signal the transition between physical and imagined worlds
|
||||
* Head toward magical realism, bounce around in the middle, which can work, but feels a little arbitrary
|
||||
* Opportunity to show us more about the relationship between Sim and Ursula:
|
||||
* What's the snap/final straw?
|
||||
* How many times has he made that speech about going straight?
|
||||
* A bit tricky b/c Ursula doesn't speak, so we don't hear "I've heard this 10 times before" or, re: abusive relationship, "Maybe he really means it this time"
|
||||
* Maybe the convenience store is the last straw? "This has to be it, why do they keep having to go off and do other things" - maybe bring that back?
|
||||
* Four possible stories[^fivesections]:
|
||||
* Internal story
|
||||
* Interpersonal story
|
||||
* External story (plot)
|
||||
* World story
|
||||
* In a novel, have all four, but in short story, usually just three
|
||||
* May not need the fourth, but it might help solidify it:
|
||||
* Why does Ursula need to say?
|
||||
* Why do they need to keep doing this?
|
||||
* In abusive relationships, there's usually a reason (imagined or otherwise) why they stay
|
||||
* Maybe just a couple of sentences for a little more background without having to be specific to the characters themselves
|
||||
* Dayna:
|
||||
* A joy to read
|
||||
* cool things being done with voice:
|
||||
* Integral to forming the story from the beginning, whereas that usually comes in later drafts
|
||||
* Sim's voice is pretty complete for characterization, good for other stuff in intermediary way
|
||||
* Narrator voice:
|
||||
* I/we is good
|
||||
* Refrains for days - bought repetitions more than might have otherwise done because of song-like aspect
|
||||
* Narrative folk song
|
||||
* Indirect characterization - opposites serve well, showing what the other is not
|
||||
* Noverbal character (or is she...?):
|
||||
* Veering towards Sim's style, so Sim probably just hears a mumble
|
||||
* ...
|
||||
* Imagine/suppose:
|
||||
* sometimes whistful
|
||||
* Sometimes definitely supposed to infer, or infer the opposite
|
||||
* Narrator voice can make one further jump before the last jump (the biggest jump)
|
||||
* Need more outright shift their eye to Ursula according to what she really wants, as opposed to Sim rewriting her
|
||||
* Before Ursula's flight through the woods, need more from Ursula
|
||||
* It's like an ache, endless pining on of smaller bummers, but we miss the actual snap
|
||||
* Want the clear eye turned on Ursula so that we can't doubt it
|
||||
* Vagueness around "time passes, and *someone* saw her"
|
||||
* Unreliable narrator narrating an unreliable character who is narrating the other character unreliably, jumping to conclusions - Sim is trying to overwrite her presently, but also into her future
|
||||
* Ambiguous ending that intends to be ambiguous and restructures the stuff before
|
||||
* Makyo:
|
||||
|
||||
[^fivesections]: FIVE SCAFFOLDINGS WHEN YOU WISH TO BOOK A THING
|
||||
|
||||
PLOT
|
||||
Any meaningful action in a book— every time something moves a little bit in the book— every happening. Example: “The king died, and the queen died.”
|
||||
|
||||
STORY
|
||||
The causality that ties the plot elements together and makes them make sense/be compelling. (Without this, plot would be just a bunch of stuff happening.) Example: “The king died, and the queen died of grief.”
|
||||
|
||||
STRUCTURE (**this vs. Narrative is when vs. how)
|
||||
The order in which you tell these things, the presentation element, the revelation of information.
|
||||
|
||||
VOICE
|
||||
The words that the characters use to communicate the story, to communicate with the reader (POV, protag, etc.)
|
||||
|
||||
NARRATIVE (TONE) (this vs. Structure is how vs. when)
|
||||
Style description, the actual presentation of the words to the reader, the mannerisms you choose for the phrasing of the story.
|
||||
|
||||
THERE ARE FOUR STREAMS OF STORY THAT EVERY BOOK SHOULD HAVE
|
||||
In a world that’s suitably complex, each of these streams should change significantly. If one chapter is high-intensity INTERNAL, the next might be INTERPERSONAL, or one of the others. Transfer between the streams in terms of focus chapter to the following.
|
||||
|
||||
Your character’s INTERNAL
|
||||
|
||||
INTERPERSONAL
|
||||
|
||||
EXTERNAL (plot)
|
||||
|
||||
WORLD STREAM (the way in which the world is changing)
|
||||
|
|
Loading…
Reference in New Issue