<p>If, Ioan thought, there was a version of Dear’s sim, that sprawling, unending shortgrass prairie, that had gone for trees instead of grass, it was this place.</p>
<p>May had told em that Serene had designed this sim, just as she had Dear’s prairie, so it made sense. It felt much the same; if Serene had any hallmarks of design, it seemed to be a focus on wind and weather, an unerring attention to plant life, and a focus on the fractal textures of the ground. It was easy enough, ey had found, to design with right angles, flat planes, level ground. As building was something more akin to daydreaming, it was natural landscapes that were the hard ones to get the details correct.</p>