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<title>Zk | 2023-05-21</title>
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<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Gentium+Plus&family=Lato&family=Ubuntu+Monodisplay=swap" />
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<h1>Zk | 2023-05-21</h1>
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</header>
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<article class="content">
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<h1 id="ideas-for-essays">Ideas for essays</h1>
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<ul>
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<li>This I Believe</li>
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<li>Various Quaker things</li>
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<li>Collaborative Anthologies</li>
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</ul>
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<footer>
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<p>Page generated on 2023-05-21</p>
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let text = tag.innerText;
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tag.innerHTML = `<a href="/tags.html#${text}">${text}</a>`;
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</html>
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<ul>
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<ul>
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<li><a href="#about-post-self">About Post-Self</a></li>
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<li><a href="#about-post-self">About Post-Self</a></li>
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<li><a href="#about-the-post-self-universe">About the Post-Self universe</a><ul>
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<li><a href="#about-the-post-self-universe">About the Post-Self universe</a><ul>
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<li><a href="#the-shared-dream">The shared dream</a></li>
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<li><a href="#timeline">Timeline</a></li>
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<li><a href="#sensoria">Sensoria</a></li>
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<li><a href="#sensoria">Sensoria</a></li>
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<li><a href="#sims">Sims</a></li>
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<li><a href="#sims">Sims</a></li>
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<li><a href="#forking-and-merging-individuation-and-clades">Forking and merging, individuation, and clades</a></li>
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<li><a href="#forking-and-merging-individuation-and-clades">Forking and merging, individuation, and clades</a></li>
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<li><a href="#life-beyond-scarcity">Life beyond scarcity</a></li>
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<li><a href="#life-beyond-scarcity">Life beyond scarcity</a></li>
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<li><a href="#eternal-memory">Eternal memory</a></li>
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<li><a href="#eternal-memory">Eternal memory</a></li>
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<li><a href="#the-perisystem-architecture">The perisystem architecture</a></li>
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<li><a href="#the-perisystem-architecture">The perisystem architecture</a></li>
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<li><a href="#the-shared-dream">The shared dream</a></li>
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<li><a href="#timeline">Timeline</a></li>
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</ul>
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</ul>
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</li>
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</li>
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<li><a href="#playing-the-game">Playing the game</a><ul>
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<li><a href="#playing-the-game">Playing the game</a><ul>
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<p>Powered by the Apocalypse is a tabletop role playing framework developed by Meguey and Vincent Baker, originally for the game <a href="http://apocalypse-world.com/"><em>Apocalypse World</em></a> but later publicly released for anyone to use. This provides ample opportunities for anyone seeking to make their universes collaborative to do so with low overhead. It seemed like a perfect for a setting so focused on stories, given its low emphasis on mechanics and focus on the storytelling. <em>Post-Self</em> in particular uses the minimal hack <a href="https://buriedwithoutceremony.com/simple-world"><em>Simple World</em></a> which aims to reduce complexity even further.</p>
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<p>Powered by the Apocalypse is a tabletop role playing framework developed by Meguey and Vincent Baker, originally for the game <a href="http://apocalypse-world.com/"><em>Apocalypse World</em></a> but later publicly released for anyone to use. This provides ample opportunities for anyone seeking to make their universes collaborative to do so with low overhead. It seemed like a perfect for a setting so focused on stories, given its low emphasis on mechanics and focus on the storytelling. <em>Post-Self</em> in particular uses the minimal hack <a href="https://buriedwithoutceremony.com/simple-world"><em>Simple World</em></a> which aims to reduce complexity even further.</p>
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<p>A perfect combination.</p>
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<p>A perfect combination.</p>
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<h1 id="about-the-post-self-universe">About the Post-Self universe</h1>
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<h1 id="about-the-post-self-universe">About the Post-Self universe</h1>
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<p>In this setting, your story takes place more than a hundred years in the future in a time where humanity has figured out how to upload consciousnesses to a digital world called at first simply the System (a holdover from its early days of secrecy, so vague a name as to keep discussions hard to trace) and later, after a launch of two smaller copies out of the Solar system, Lagrange, Castor, and Pollux.</p>
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<p>In this setting, your story takes place more than a hundred years in the future in a time where humanity has figured out how to upload consciousnesses to a digital world called at first simply the System (a holdover from its early days of secrecy, so vague a name as to keep discussions hard to trace) and later, after a launch of two smaller copies out of the Solar system, Lagrange — the construct that remained at the Earth-Moon L<sub>5</sub> point — and the two launch vehicles (LVs), Castor and Pollux.</p>
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<h2 id="the-shared-dream">The shared dream</h2>
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<p>The System is not a purely digital haven. It’s not a construct bound by our ideas of some virtual reality. They tried, at first, and some remnants remain from that — new creations or instances are still tagged with a unique hash in the form of eight hexadecimal digits and System denizens still speak of sims and avatars — but that’s not how the System ended up working. When it was first created, those who remained <em>phys-side</em> couldn’t conceptualize it in any other way. Those <em>sys-side</em>, however, knew better. Rather than an analogue to virtual reality, it was more like a consensual dream. What was possible on the System was limited to that which all minds could consensually dream.</p>
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<p>This was, at first, pure chaos. That limit alone was not quite enough: what all were able to imagine did not guarantee that all sys-side actually experienced the same thing, and it wasn’t until late 2110s that work was put in place to ensure that experiences were truly consensual.</p>
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<p>The fact remains, however, that the world has more in common with dreams than with a dream of the physical world than the ‘net.</p>
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<h2 id="timeline">Timeline</h2>
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<dl>
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<dt>2115 — February ??</dt>
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<dd>The first partially successful upload leads to a breakthrough and, shortly after, the foundation of the System.</dd>
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<dt>2124 — January 1</dt>
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<dd>Systime set at year zero, day zero in order to help manage the reputation market, the primary means by which expansion within the initially quite limited hardware of the System is controlled.</dd>
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<dt>2125 — January 21</dt>
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<dd>The System secedes from planetary governments on Earth, making the process of uploading one of emigration.</dd>
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<dt>2170 — Throughout the decade</dt>
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<dd>Most planetary governments begin compensating the families of those who choose to upload for lost income.</dd>
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<dt>2325 — January 21</dt>
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<dd>On the 200th anniversary of Secession, the launch project concludes with the launch of the Castor and Pollux launch vehicles.</dd>
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<dt>2346 — May 28</dt>
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<dd>The Artemesians — four other uploaded races living on the same construct, an interstellar vehicle that passes near the Solar system, make contact with Castor. Many instances from Castor wind up joining Artemis as the fifth race, while many Artemisians remain behind on Castor, thus creating a second interstellar craft containing a mix of societies.</dd>
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<dt>2408 — December 31</dt>
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<dd>A series of events leads to an interruption in the functioning of Lagrange lasting thirteen months and ten days. Nearly 1% of instances within the System are irretrievably lost.</dd>
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</dl>
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<h2 id="sensoria">Sensoria</h2>
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<h2 id="sensoria">Sensoria</h2>
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<p>TODO</p>
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<p>TODO</p>
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<h2 id="sims">Sims</h2>
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<h2 id="sims">Sims</h2>
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<h2 id="the-perisystem-architecture">The perisystem architecture</h2>
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<h2 id="the-perisystem-architecture">The perisystem architecture</h2>
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<p>The perisystem architecture is the conceptual foam of computer-stuff in which individuals reside and items such as sims, food, very nice fountain pens, and very fine paper exist. However, it also contains large amounts of information in the form of books, the reputation market, and various information feeds.</p>
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<p>The perisystem architecture is the conceptual foam of computer-stuff in which individuals reside and items such as sims, food, very nice fountain pens, and very fine paper exist. However, it also contains large amounts of information in the form of books, the reputation market, and various information feeds.</p>
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<p>Some maintenance of the perisystem architecture is required, usually by engineers both sys-side and phys-side. In the instance of the two launch vehicles, for instance, PA engineers managed the DMZ later called Convergence</p>
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<p>Some maintenance of the perisystem architecture is required, usually by engineers both sys-side and phys-side. In the instance of the two launch vehicles, for instance, PA engineers managed the DMZ later called Convergence</p>
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<h2 id="the-shared-dream">The shared dream</h2>
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<p>The System is not a purely digital haven. It’s not a construct bound by our ideas of some virtual reality. They tried, at first, and some remnants remain from that — new creations or instances are still tagged with a unique hash in the form of eight hexadecimal digits and System denizens still speak of sims and avatars — but that’s not how the System ended up working. When it was first created, those who remained <em>phys-side</em> couldn’t conceptualize it in any other way. Those <em>sys-side</em>, however, knew better. Rather than an analogue to virtual reality, it was more like a consensual dream. What was possible on the System was limited to that which all minds could consensually dream.</p>
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<p>This was, at first, pure chaos. That limit alone was not quite enough: what all were able to imagine did not guarantee that all sys-side actually experienced the same thing, and it wasn’t until late 2110s that work was put in place to ensure that experiences were truly consensual.</p>
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<p>The fact remains, however, that the world has more in common with dreams than with a dream of the physical world than the ‘net.</p>
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<h2 id="timeline">Timeline</h2>
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<dl>
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<dt>2115 — February ??</dt>
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<dd>The first partially successful upload leads to a breakthrough and, shortly after, the foundation of the System.</dd>
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<dt>2124 — January 1</dt>
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<dd>Systime set at year zero, day zero in order to help manage the reputation market, the primary means by which expansion within the initially quite limited hardware of the System is controlled.</dd>
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<dt>2125 — January 21</dt>
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<dd>The System secedes from planetary governments on Earth, making the process of uploading one of emigration.</dd>
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<dt>2170 — Throughout the decade</dt>
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<dd>Most planetary governments begin compensating the families of those who choose to upload for lost income.</dd>
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<dt>2325 — January 21</dt>
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<dd>On the 200th anniversary of Secession, the launch project concludes with the launch of the Castor and Pollux launch vehicles.</dd>
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<dt>2346 — May 28</dt>
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<dd>The Artemesians — four other uploaded races living on the same construct, an interstellar vehicle that passes near the Solar system, make contact with Castor. Many instances from Castor wind up joining Artemis as the fifth race, while many Artemisians remain behind on Castor, thus creating a second interstellar craft containing a mix of societies.</dd>
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<dt>2408 — December 31</dt>
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<dd>A series of events leads to an interruption in the functioning of Lagrange lasting thirteen months and ten days. Nearly 1% of instances within the System are irretrievably lost.</dd>
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</dl>
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<h1 id="playing-the-game">Playing the game</h1>
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<h1 id="playing-the-game">Playing the game</h1>
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<p><em>Post-Self</em> is a tabletop role playing game powered by The Apocalypse, a lightweight framework for RPGs.</p>
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<p><em>Post-Self</em> is a tabletop role playing game powered by The Apocalypse, a lightweight framework for RPGs.</p>
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<h2 id="mc-and-players">MC and players</h2>
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<h2 id="mc-and-players">MC and players</h2>
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</dl>
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<footer>
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<footer>
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<p>Page generated on 2023-05-13</p>
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<p>Page generated on 2023-05-21</p>
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