diff --git a/writing/post-self/pbta.html b/writing/post-self/pbta.html index 428a815fe..bf35f4e48 100644 --- a/writing/post-self/pbta.html +++ b/writing/post-self/pbta.html @@ -487,6 +487,7 @@
There are a lot of tools that might help with this, from X-cards to consent checklists. A list of these is provided in the resources section.
+((Talk about how to handle forking, limits, autonomy of forks, etc))
The game is like a conversation. People describe what their characters do, ask questions about what’s going on, and talk in character. If someone says something that seems untrue or unreasonable, the MC is allowed to say, “I don’t think that’s possible, but you could instead [make some other interesting choice], if you’d like.”
At some point, the MC will determine that something requires a roll. Actions require a roll when they are opposed by other characters or run the risk of interesting failure. When one of these conditions is met, the player needs to roll for a basic move. The MC will name which stat applies to the situation. The player rolls two six-sided dice and adds their stat to the sum. The effects depend on the basic move in question.
@@ -640,7 +641,7 @@