diff --git a/writing/post-self/pbta.html b/writing/post-self/pbta.html index 75530707d..0ea312cfc 100644 --- a/writing/post-self/pbta.html +++ b/writing/post-self/pbta.html @@ -41,7 +41,6 @@
  • Preparing to play @@ -443,14 +442,6 @@
  • Set your starting reputation and sanity
  • Choose your moves
  • -

    Your story

    -

    Creating characters

    Charsheet!

    Hand each player a character sheet. It should have the stat names listed, including the relationship stat. It should have a description of how the relationship stat goes up and down over the course of the game.

    @@ -465,7 +456,7 @@
    Characters
    -

    The obvious thing to do is to ask about the character’s past.

    +

    The obvious thing to do is to ask about the character’s past. Share some of the information behind your character such as:

    Safety and expectations
    -
    a
    +
    +

    Post-Self is, above all else, a world for stories. Fighting? Sure, it can happen, people get angry at each other all the time. However, you can step away from conflict. Injuries? Sure, they happen. But there is no death without going through outrageous amounts of effort.

    +

    Stories, however, can hurt as much as any weapon, and words can wound us all. In the course of play, it’s important to make sure that, no matter the intentions of everyone involved, anyone can feel welcome and not at risk of injury. As such, it’s important to have a discussion before playing to see if any topics are off limits. Players should discuss limits and boundaries amongst each other (or one-on-one with the MC who can share them anonymously).

    +

    As MC, it’s also important to set expectations for the campaign. What kind of story is this going to be? Are there any plot points you have planned that might involve sensitive topics? If so, turn that into a conversation! Don’t think of it as spoiling the story so much as letting your players get in the right mindset. Open it up to a dialogue and let everyone suggest ways to make the game as fun as can be so that it can run smoothly.

    +

    There are a lot of tools that might help with this, from X-cards to consent checklists. A list of these is provided in the resources section.

    +

    Gameplay

    The game is like a conversation. People describe what their characters do, ask questions about what’s going on, and talk in character. If someone says something that seems untrue or unreasonable, the MC is allowed to say, “I don’t think that’s possible, but you could instead [make some other interesting choice], if you’d like.”

    @@ -629,9 +625,20 @@

    Post-Self, as an open universe, invites the creation of your own story and explorations of the subtler implications of the mechanics. The world is what it is by virtue of what we, as participants in its creation, make of it.

    As such, I freely invite you to share! If your story takes off, feel free to post about it, share actual plays, write up your plots into stories and modules! Hell, even if you don’t want to share it far and wide, I would love to hear what you come up with; feel free to drop me a line. If you’re particularly proud of what you’ve done and are open to others experiencing it, I’m plenty happy to post your contributions as part of the ‘canon’, such as it is. Modules and RPG plots will be posted on rpg.post-self.ink and stories on the Extra Stories section of post-self.ink.

    Resources

    -

    https://bankuei.wordpress.com/2010/03/27/the-same-page-tool/ -https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/edit -Of course, one possibility if you are planning on running a longer, more elaborate campaign, is to construct the sim or sims in which the campaign takes place together using something like The Quiet Year, a map-making game which is nominally focused on building a community after the collapse of civilization, but which can also be used to build just about any sort of lived-in world with a strong sense of community.

    +
    +
    Safety and expectations
    +
    + +
    +
    +

    Collaborative worldbuilding +: + One possibility if you are planning on running a longer, more elaborate campaign, is to construct the sim or sims in which the campaign takes place together using something like The Quiet Year, a map-making game which is nominally focused on building a community after the collapse of civilization, but which can also be used to build just about any sort of lived-in world with a strong sense of community. There are a lot of similar map-building activities you can do together.