update from sparkleup

This commit is contained in:
Madison Scott-Clary 2020-05-10 12:15:08 -07:00
parent c5e169d122
commit 325bed60ed
1 changed files with 53 additions and 28 deletions

View File

@ -14,18 +14,29 @@
<article class="content">
<div class="toc">
<ul>
<li><a href="#outline">Outline</a></li>
<li><a href="#content">Content</a></li>
<li><a href="#the-setting">The setting</a><ul>
<li><a href="#politics-and-economy">Politics and economy</a></li>
<li><a href="#to-do">To-do</a></li>
<li><a href="#introduction">Introduction</a></li>
<li><a href="#setting">Setting</a><ul>
<li><a href="#sims">Sims</a></li>
<li><a href="#dissolution-and-merge-strategies">Dissolution and merge strategies</a></li>
<li><a href="#sensoria">Sensoria</a></li>
<li><a href="#sigils-and-symbolic-objects">Sigils and symbolic objects</a></li>
<li><a href="#exocortices">Exocortices</a></li>
</ul>
</li>
<li><a href="#forking">Forking</a></li>
<li><a href="#economy">Economy</a></li>
<li><a href="#uploading">Uploading</a></li>
<li><a href="#merging">Merging</a><ul>
<li><a href="#conflicts">Conflicts</a></li>
<li><a href="#fixes">Fixes</a></li>
</ul>
</li>
<li><a href="#strategies">Strategies</a><ul>
<li><a href="#families-and-clades">Families and clades</a></li>
</ul>
</li>
<li><a href="#fixes">Fixes</a><ul>
<li><a href="#quitting-and-signals">Quitting and signals</a></li>
<li><a href="#syringes-and-other-symbolic-objects">Syringes and other symbolic objects</a></li>
<li><a href="#exocortices">Exocortices</a></li>
</ul>
</li>
<li><a href="#skills">Skills</a><ul>
@ -63,27 +74,42 @@
</li>
</ul>
</div>
<h2 id="outline">Outline</h2>
<h2 id="to-do">To-do</h2>
<ul>
<li class="done0"> Introduction</li>
<li class="done0"> Ancillary bits</li>
<li class="done0"> Forking</li>
<li class="done0"> Economy</li>
<li class="done0"> Uploading</li>
<li class="done0"> Merging</li>
<li class="done0"> Strategies</li>
<li class="done0"> Fixing</li>
<li class="done0"> Skills</li>
<li class="done2"> Introduction</li>
<li class="done2"> Setting</li>
<li class="done2"> Forking</li>
<li class="done3"> Economy</li>
<li class="done1"> Uploading</li>
<li class="done3"> Merging</li>
<li class="done3"> Strategies</li>
<li class="done1"> Fixing</li>
<li class="done3"> Skills</li>
</ul>
<h2 id="content">Content</h2>
<h2 id="introduction">Introduction</h2>
<p>The <em>Post-Self</em> universe is far down a timeline from our own. Uploading of conscious entities (sensoria) became a commonly accepted solution to overpopulation, while embodied folks went about business of their own. However, since the first groups of uploaded individuals tended to be programmers, fancying themselves to be very busy, they quickly evolved ways to fork themselves to work in parallel supporting the network in which they dwelled.</p>
<p>As the network grew and uploading became more popular, more and more individuals joined. Not just programmers, either, but folks of all persuasions. The idea of forking evolved and spread, leading to the concepts of dissolution and merging. Embodied life remained embodied life, but within the network, forking and dissolution became a practice of its own.</p>
<h2 id="the-setting">The setting</h2>
<h3 id="politics-and-economy">Politics and economy</h3>
<p>The more people forked, the harder it became to run the capitalist society that worked along the same lines as the society leading up to it. Currencies collapsed and social structures became unstable as the post-scarcity economy of the network became a reality. In place of a currency representing units of labor, reputation became the primary means of trade.</p>
<h2 id="setting">Setting</h2>
<h3 id="sims">Sims</h3>
<p>Sims are where uploaded and generated personalities &lsquo;live&rsquo;. Any instance can create a private sim where they will exist alone, but most cohabitate public sims. Think of MUCKs: a public sims are akin to public, interconnected rooms on the MUCK, while private sims are rooms that you <code>@dig</code> yourself.</p>
<h3 id="dissolution-and-merge-strategies">Dissolution and merge strategies</h3>
<h3 id="sensoria">Sensoria</h3>
<h3 id="sigils-and-symbolic-objects">Sigils and symbolic objects</h3>
<ul>
<li>Syringes</li>
<li>Paper</li>
</ul>
<h3 id="exocortices">Exocortices</h3>
<p>Exocortices began as ways to store data in an easily accessible fashion for perusal later &mdash; basically cellphones accessible through a neuro interface &mdash; but the concept later transitioned into memory modules that weren&rsquo;t active until accessed directly. Things you could forget until deciding (or instructed) to remember.</p>
<h2 id="forking">Forking</h2>
<h2 id="economy">Economy</h2>
<p>The more people forked, the harder it became to run the capitalist society that worked along the same lines as the society leading up to it. Currencies collapsed and social structures became unstable as the post-scarcity economy of the network became a reality. In place of a currency representing units of labor, reputation became the primary means of trade.</p>
<h2 id="uploading">Uploading</h2>
<ul>
<li>The system</li>
<li>Ansible</li>
<li>Life back on earth</li>
</ul>
<h2 id="merging">Merging</h2>
<p>In the <em>PS</em> universe, it&rsquo;s common for folks to split into separate instances through a process called <em>forking</em>. The way in which forking is managed is called <em>dissolution</em>. Dissolution strategies are not set in stone, and have no set definitions. Rather they&rsquo;re just general trends that have been named and adopted in <em>PS</em> culture.</p>
<p>There are three generally recognized dissolution strategies:</p>
<ul>
@ -162,10 +188,7 @@ b - - - - - -/
<p>Merge <code>?</code> is impossible with the current state of technology. The two instances have no shared past instances on which to build a reasonable diff.</p>
<h3 id="fixes">Fixes</h3>
<p>Fixing is a means of repairing damage to one&rsquo;s instance. Although no amount of damage suffered to the body will cause the instance to die, it might be preferable to not be broken. This is common for those who fight for enjoyment.</p>
<p>Fixing involves forking from a previous moment, known as a checkpoint, instructing the new instance to perform a &ldquo;fix&rdquo;, which is shorthand for a <code>blithe</code> merge with a <code>theirs</code> substrategy, and then quit. That means that the newly created (and fully intact) instance gains all of the memories, knowledge, experiences, and sensoria of the damaged instance.</p>
<p>The new instance is effectively the old instance, just whole.</p>
<h2 id="strategies">Strategies</h2>
<h3 id="families-and-clades">Families and clades</h3>
<p>Families form just as often in the system as outside, of course. People fall in love, get married, have affairs, get divorced. It&rsquo;s all there. Children are a slightly more difficult question. They could be constructed, with an AI which incorporates aspects of sensoria from both &lsquo;parents&rsquo;. Species-wide aversions (to which posthumans are not immune) leave many feeling wary of these constructed children, though. They do not age - no one does in system, except to project the outward appearance of aging - and they are not, in some minds, even human with their base template of an AI. Many would feel that they would be in some way lacking. All the same, several exist and move, unnoticed, through society.</p>
<p>Clades are the collection of instances forked (at any depth) from a common ancestor, an upload. Clades vary by dissolution strategy:</p>
@ -180,6 +203,10 @@ b - - - - - -/
<p>Dispersionistas have the largest clades, which often go unmeasured in terms of size. They&rsquo;re usually thought of as increasing in an exponential fashion, though this is not quite true, as it&rsquo;s usually assumed that Dispersionistas are loathe to quit, signal, or otherwise merge</p>
</li>
</ul>
<h2 id="fixes">Fixes</h2>
<p>Fixing is a means of repairing damage to one&rsquo;s instance. Although no amount of damage suffered to the body will cause the instance to die, it might be preferable to not be broken. This is common for those who fight for enjoyment.</p>
<p>Fixing involves forking from a previous moment, known as a checkpoint, instructing the new instance to perform a &ldquo;fix&rdquo;, which is shorthand for a <code>blithe</code> merge with a <code>theirs</code> substrategy, and then quit. That means that the newly created (and fully intact) instance gains all of the memories, knowledge, experiences, and sensoria of the damaged instance.</p>
<p>The new instance is effectively the old instance, just whole.</p>
<h3 id="quitting-and-signals">Quitting and signals</h3>
<p>Instances may end three ways:</p>
<ul>
@ -197,8 +224,6 @@ b - - - - - -/
<h3 id="syringes-and-other-symbolic-objects">Syringes and other symbolic objects</h3>
<p>There are ways to modify one&rsquo;s instance in place, of course, and these are usually considered medical. To that end, code that modifies an instance tends to take the form of being bound to an object recognized as something medical: a syringe. It&rsquo;s a symbol, rather than something mechanical, which bears permissions to modify one&rsquo;s state.</p>
<p>Although damage to instance bodies cannot lead to instance death, an instance crash is a good way to achieve the same goal. Effecting a crash is usually done with a bit of code. These are often attached to something well known to affect an instance, such as a syringe. During fighting with the intent to crash an instance, a syringe is the most common weapon.</p>
<h3 id="exocortices">Exocortices</h3>
<p>Exocortices began as ways to store data in an easily accessible fashion for perusal later &mdash; basically cellphones accessible through a neuro interface &mdash; but the concept later transitioned into memory modules that weren&rsquo;t active until accessed directly. Things you could forget until deciding (or instructed) to remember.</p>
<h2 id="skills">Skills</h2>
<h3 id="adroit-merge">Adroit (merge)</h3>
<p><strong>Adroit</strong> represents how well you can turn your attention or intention to a given subject in a few areas:</p>