From 3553c7fbed7135390da333d7dfa411dbd4cf7373 Mon Sep 17 00:00:00 2001 From: Madison Scott-Clary Date: Mon, 6 Feb 2023 15:20:11 -0800 Subject: [PATCH] update from sparkleup --- writing/post-self/pbta.html | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/writing/post-self/pbta.html b/writing/post-self/pbta.html index 6bb730815..7f6933ce3 100644 --- a/writing/post-self/pbta.html +++ b/writing/post-self/pbta.html @@ -50,6 +50,7 @@
  • The Perisystem Architecture
  • Overflowing with memory
  • The shared dream
  • +
  • Sensorium messages
  • Tracking resources
  • @@ -301,9 +302,17 @@
  • Trackers fork to track specific tasks, relationships, or trains of thought. These forks may be long-lived, but they merge down-tree with some frequency so that their down-tree instance (usually the root instance) can keep track of all of the different threads that their tracking. Their root instance is usually tagged #Tracker. Given that the idea of letting a long-lived instance individuate beyond a certain point and lose their shared identity, letting a fork linger too long goes against their principles, as can not forking at all. While this memory does build up within trackers, it plays far less of a role in affecting stability as it does in dispersionistas.
  • The most conservative of strategies, taskers fork rarely (if at all), and then usually to accomplish only one or two tasks. Their root instance is usually tagged #Core. Having to fork more often than that is incredibly uncomfortable and would work counter to the character’s principles. That said, taskers maintain the strongest sense of self and, with so little divergent memory, remain some of the sanest on the System.
  • +

    ((Stating that one is forking))

    +

    ((Reputation cost))

    +

    ((Continue with the root instance))

    +

    ((Merging and playing out the fork’s experiences to justify the root instance’s actions))

    +

    ((Sanity cost))

    +

    ((Other players’ influence, helping with sanity, reacting to forking and merging, etc))

    +

    ((MC moves, high sanity = positive modifier, low sanity = negative modifier))

    The Perisystem Architecture
    Overflowing with memory
    The shared dream
    +
    Sensorium messages

    Tracking resources