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<p>After a few weeks, this led to a few stories written by myself and a few others. Then an ARG, a convoluted story named “Qoheleth”. Then a Twine game, <a href="https://qoheleth.post-self.ink/gallery-exhibition">“Gallery Exhibition: A Love Story”</a>.</p>
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<p>In the end, another story I had been working on (“Getting Lost”) was merged with a greatly expanded “Qoheleth” to form a longer work, also titled <a href="https://qoheleth.post-self.ink"><em>Qoheleth</em></a>. A year down the line, and a few weeks off from work resulted in a sequel, <a href="https://toledot.post-self.ink"><em>Toledot</em></a>, where I accidentally wrote myself into a third book, <a href="https://neviim.post-self.ink"><em>Nevi’im</em></a>, and a dream I had while dealing with so many Odists led to a fourth and final book in that series, <a href="https://mitzvot.post-self.ink"><em>Mitzvot</em></a>.</p>
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<p>This last was funded by a (wildly successful) Kickstarter campaign. One of the stretch goals led right back to the roots of the universe: a system that could be adopted to role playing.</p>
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<p>Powered by the Apocalypse is a tabletop role playing framework developed by Meguey and Vincent Baker, originally for the game <a href="http://apocalypse-world.com/"><em>Apocalypse World</em></a> but later publicly released for anyone to use. This provides ample opportunities for anyone seeking to make their universes collaborative to do so with low overhead. It seemed like a perfect for a setting so focused on stories, given its low emphasis on mechanics and focus on the storytelling. <em>Post-Self</em> in particular uses the minimal hack <a href="https://buriedwithoutceremony.com/simple-world"><em>Simple World</em></a> which aims to reduce complexity even further.</p>
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<p>Powered by the Apocalypse is a tabletop role playing framework developed by Meguey and Vincent Baker, originally for the game <a href="http://apocalypse-world.com/"><em>Apocalypse World</em></a> but later publicly released for anyone to use. This provides ample opportunities for anyone seeking to make their universes collaborative to do so with low overhead. It seemed like perfect for a setting so focused on stories, given its low emphasis on mechanics and focus on the storytelling. <em>Post-Self</em> in particular uses the minimal hack <a href="https://buriedwithoutceremony.com/simple-world"><em>Simple World</em></a> which aims to reduce complexity even further.</p>
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<p>A perfect combination.</p>
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<h1 id="about-the-post-self-universe">About the Post-Self universe</h1>
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<p>In this setting, your story takes place more than a hundred years in the future in a time where humanity has figured out how to upload consciousnesses to a digital world called at first simply the System (a holdover from its early days of secrecy, so vague a name as to keep discussions hard to trace) and later, after a launch of two smaller copies out of the Solar system, Lagrange — the construct that remained at the Earth-Moon L<sub>5</sub> point — and the two launch vehicles (LVs), Castor and Pollux.</p>
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<p>In this setting, your story takes place more than a hundred years in the future in a time where humanity has figured out how to upload consciousnesses to a digital world called at first simply the System (a holdover from its early days of secrecy, so vague a name as to keep discussions hard to trace) and later, after a launch of two smaller copies out of the Solar System, Lagrange — the construct that remained at the Earth-Moon L<sub>5</sub> point — and the two launch vehicles (LVs), Castor and Pollux. <!-- A bit awkward here --></p>
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<h2 id="the-shared-dream">The shared dream</h2>
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<p>The System is not a purely digital haven. It’s not a construct bound by our ideas of some virtual reality. They tried, at first, and some remnants remain from that — new creations or instances are still tagged with a unique hash in the form of eight hexadecimal digits and System denizens still speak of sims and avatars — but that’s not how the System ended up working. When it was first created, those who remained <em>phys-side</em> couldn’t conceptualize it in any other way. Those <em>sys-side</em>, however, knew better. Rather than an analogue to virtual reality, it was more like a consensual dream. What was possible on the System was limited to that which all minds could consensually dream.</p>
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<p>The System is not a purely digital haven. It’s not a construct bound by our ideas of some virtual reality. They tried, at first, and some remnants remain from that — new creations or instances are still tagged with a unique hash in the form of hexadecimal digits and System denizens still speak of sims and avatars — but that’s not how the System ended up working. When it was first created, those who remained <em>phys-side</em> couldn’t conceptualize it in any other way. Those <em>sys-side</em>, however, knew better. Rather than an analogue to virtual reality, it was more like a consensual dream. What was possible on the System was limited to that which all minds could consensually imagine together.</p>
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<p>This was, at first, pure chaos. That limit alone was not quite enough: what all were able to imagine did not guarantee that all sys-side actually experienced the same thing, and it wasn’t until late 2110s that work was put in place to ensure that experiences were truly consensual.</p>
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<p>The fact remains, however, that the world has more in common with dreams than with a dream of the physical world than the ‘net.</p>
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<p>The fact remains, however, that the world has more in common with a dream of the physical world than the ‘net.</p>
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<h2 id="timeline">Timeline</h2>
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<dl>
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<dt>2115 — February ??</dt>
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<dd>The System secedes from planetary governments on Earth, making the process of uploading one of emigration.</dd>
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<dt>2170 — Throughout the decade</dt>
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<dd>Most planetary governments begin compensating the families of those who choose to upload for lost income.</dd>
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<dt>The Gap</dt>
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<dd>Shrug? Something from Clade?</dd>
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<dt>2325 — January 21</dt>
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<dd>On the 200th anniversary of Secession, the launch project concludes with the launch of the Castor and Pollux launch vehicles.</dd>
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<dt>2346 — May 28</dt>
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<dd>The Artemesians — four other uploaded races living on the same construct, an interstellar vehicle that passes near the Solar system, make contact with Castor. Many instances from Castor wind up joining Artemis as the fifth race, while many Artemisians remain behind on Castor, thus creating a second interstellar craft containing a mix of societies.</dd>
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<dt>2408 — December 31</dt>
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<dd>The Artemesians — four other uploaded races living on the same construct, an interstellar vehicle that passes near the Solar System — make contact with Castor. Many instances from Castor wind up joining Artemis as the fifth race, while many Artemisians remain behind on Castor, thus creating a second interstellar craft containing a mix of societies.</dd>
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<dt>2400 — December 31</dt>
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<dd>A series of events leads to an interruption in the functioning of Lagrange lasting thirteen months and ten days. Nearly 1% of instances within the System are irretrievably lost.</dd>
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</dl>
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<h2 id="sensoria">Sensoria</h2>
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</dl>
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</article>
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<footer>
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<p>Page generated on 2023-07-10</p>
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<p>Page generated on 2023-07-15</p>
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</footer>
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</main>
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