diff --git a/writing/post-self/pbta.html b/writing/post-self/pbta.html index 78a346c30..3226cdd1b 100644 --- a/writing/post-self/pbta.html +++ b/writing/post-self/pbta.html @@ -24,6 +24,15 @@

The basics

MC and players

Agendas and principles

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Dissolution strategies

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Tasker
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Tracker
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Dispersionista
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Virtues

Each player chooses three Virtues for their character. They pick two that the other characters know but one that they keep secret.

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Players

Player moves

Forking and quitting
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An integral part of life on the System is forking, where individuals may create a copy of themselves, whether for a task or to live out on their own. Optionally, that fork may quit and merge back down, wherein the initial individual (known as the downtree instance) receives all of their memories.

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Given the importance of being able to fork, this can play a large role in gameplay, and some players, depending on their dissolution strategy, may fork quite often. There are three dissolution strategies

The Perisystem Architecture
Overflowing with memory
The shared dream
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