update from sparkleup
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<li class="done1"> <a href="reverse/background.html">Background</a> — Andrew and Jill and the fundamental unhappiness of identity</li>
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<li class="done1"> <a href="reverse/younes.html">Younes</a> — Gender play and hidden selves</li>
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<li class="done1"> <a href="reverse/dysphoria.html">Dysphoria</a> — The internal side</li>
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<li class="done0"> <a href="reverse/clash.html">Clash with Jill</a> — Stopped talking, told off for Younes, told to fuck off</li>
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<li class="done1"> <a href="reverse/clash.html">Clash with Jill</a> — Stopped talking, told off for Younes, told to fuck off</li>
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<li class="done2"> <a href="reverse/choice.html">The choice of Job</a></li>
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</ul>
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<p><a href="workshop-notes.html">Workshop notes</a></p>
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<p><a href="theology-points.html">theology points</a></p>
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</article>
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<footer>
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<p>Page generated on 2023-08-23</p>
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<p>Page generated on 2023-08-25</p>
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</footer>
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</main>
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<script type="text/javascript">
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@ -124,6 +124,18 @@
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<p>“We as people have fallen out of the habit of dealing with crises,” she continued when we all averted our gazes. “Do not be hard on yourselves. We — the Ode clade — have more experience with crises than the vast, vast majority of the System, and even we are reeling. We are struggling to internalize something this big.”</p>
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<p>“Have you lost any?” Cress asked, and I thanked it silently for getting to the question before I worked up the courage to do so myself.</p>
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<p>Hesitating, Dry Grass’s confident mien fell. Eventually, she reached out to take each of her partners by the hand, then nodded to me. “Come. Let us walk, yes? We will talk as we hop sims. I have more places full of comforting memories to show you.”</p>
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I Must Set No Stones Between Me and My Actions
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There is a sim that I love to visit when I remember, which is sometimes only a few days, and the standing record is a decade. It is a small village by a sea, and I am told it is based upon the shores of the mediterranean. Along the beach, a massive wall runs for quite some distance.
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Besides fantastic food and a generally calm vibe, there are two reasons to visit.
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Every day, people head out onto the beach, and draw in the sand. Everyone is free to draw as they please, but the best days are when a large design takes hold early in the morning and everyone contributes. Each night, the tide rolls in slowly, and wipes clean the beach. No pictures or permanent records are allowed, save the ones in your head, since memories never really leave us.
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Meanwhile, on the walls and roads and roofs and floors of the village, a mosaic now approaching 180 years old spreads. When you enter the sim, you are given a single tile, in a choice of colors. So long as it is touching another tile, or a seam or edge where tiles touch, you can place a tile wherever you please. In the beginning, folks were limited to one tile a day, but at some point there must have been an issue, for now it is every 6 weeks. Some sections have been meticulously planned, while others are, to paraphrase a friend, “throwing tiles at the wall to see what sticks.” Once a tile is placed, it is there for good. If you misalign it, there is no fixing it, so choose wisely.
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Something about the ephemerality of the sand and the permanence of the tile speaks to me, and both the food and company are a delight. I have been dipping in and out for about 70 years now, and it is always a pleasure to see old faces, and new ones come to draw in the sand, or maybe place their first tile, or simply looking for a place to relax and sip some wine. I cannot recommend it enough!
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-->
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<p>(tile sim - talking about current status of the numbers)</p>
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<p>(Serene’s swamp - talking about the current response out in the world)</p>
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<p>(dandelion field - talking about the Odists, one loss, End Of Endings, though still checking on those who have left the clade, of which there are now a few, no word on E.W.)</p>
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<p>((After Dry Grass leaves, Reed goes to talk with Lily))</p>
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</article>
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<footer>
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<p>Page generated on 2023-08-24</p>
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<p>Page generated on 2023-08-25</p>
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</footer>
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</main>
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<script type="text/javascript">
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