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Tracking experience and relationship stats
Story ideas
Battle royale with politics.
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+- PVP or PVAI in a combat focused setting
+- Fairly lethal, but it’s revealed to be a game of sorts: as soon as you’re “out”, you wind up in a war room of sorts, doing some political maneuvering
+- Sending resources to other players
+- convincing players to act in a certain way
+- working with NPCs
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+- Someone ‘wins’, whether it’s one player or the team of players vs the AI
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+Questions for the MC:
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+- First decide if it’s PVP or PVAI - the AI doesn’t need to be complicated, just enough for some simple combat. Just ensure that the PCs can be taken out
+- Do the players go into this knowing that it’s a two layer structure?
+- How do alliances form between players? With the leverage stat, how does that play out between characters?
+- Can players form alliances with NPCs?
+- What are the win conditions? What is the motivation for the players?
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Finding a lost self
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+- Work for a sort of PI agency
+- Hired by a root instance to find a lost up-tree instance
+- Last they heard, they’d headed off to go walking sims, but then just disappeared, not responding to messages, appear to be bouncing
+- Generally a fan of letting up-tree instances do their own thing, but the lack of contact has them more curious than anything
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+- Head out talking to various friends to find various clues
+- Find the missing instance and get to make some decisions about how to interact, what they want to do, etc.
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+Questions for the MC:
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+- Does the up-tree instance wish to be found?
+- How does the root instance feel about this
+- Did they leave amicably? If not, do they forgive the root instance?
+- Was this maybe just a setup by an old clade to make life interesting?
+- Do the PCs pick up any NPCs along the way? Does the root instance come with?
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