update from sparkleup
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<h2 id="the-basics">The basics</h2>
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<h3 id="mc-and-players">MC and players</h3>
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<h3 id="agendas-and-principles">Agendas and principles</h3>
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<p><em>Agendas</em> are the three reasons you play the game. The first two are filled in for you, but the MC should fill in the third for themselves:</p>
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<ol>
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<li>Make the players’ characters’ lives not boring.</li>
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<li>Play to find out what happens.</li>
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<li>_____</li>
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</ol>
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<p><em>Principles</em> are the things you should seek to do whenever you speak in the game. A list is offered here, just waiting to be customized. Use this customization as an opportunity to establish the way you plan to pace and run the game. The MC should cross off up to two of these <em>Principles</em> and write in up to two of their own:</p>
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<ul>
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<li>Sprinkle evocative details everywhere.</li>
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<li>Make the world seem real.</li>
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<li>Build a bigger world through play.</li>
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<li>Create interesting dilemmas, not interesting plots.</li>
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<li>Address yourself to the characters, not the players.</li>
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<li>Make your move, but misdirect.</li>
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<li>Make your move, but never speak its name.</li>
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<li>Look at your NPCs and ideas through crosshairs.</li>
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<li>Name everyone, make everyone human.</li>
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<li>Ask provocative questions and build on the answers.</li>
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<li>Respond with challenging circumstances and occasional rewards.</li>
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<li>Be a fan of the players’ characters.</li>
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<li>Think offscreen, too.</li>
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<li>Sometimes, reflect a question back upon the players.</li>
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<li>_____</li>
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<li>_____</li>
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</ul>
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<h4 id="dissolution-strategies">Dissolution strategies</h4>
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<dl>
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<dt>Tasker</dt>
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