update from sparkleup
This commit is contained in:
parent
b6ac56ac12
commit
9f4de0346e
|
@ -163,31 +163,31 @@
|
|||
<ul>
|
||||
<li>Ephemeral forks (no merge expected):<ul>
|
||||
<li>State what you’re going to do and resolve it in a single roll</li>
|
||||
<li>Roll <em>savvy</em> to fork, do not merge</li>
|
||||
<li>Roll <em>Savvy</em> to fork, do not merge</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Longer-running forks (merging expected):<ul>
|
||||
<li>Add that fork to the party or <strong>briefly</strong> follow them through a bit of story (discuss with your group ahead of time)</li>
|
||||
<li>Roll <em>savvy</em> once to fork and again to merge</li>
|
||||
<li>Roll <em>Savvy</em> once to fork and again to merge</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Result:<ul>
|
||||
<li>Tasker:<ul>
|
||||
<li>6 — Success</li>
|
||||
<li>4–5 — Success; take the number of <em>un</em>ticked <em>savvy</em> boxes in sanity</li>
|
||||
<li>1–3 — Failure; take the number of <em>un</em>ticked <em>savvy</em> boxes in sainty</li>
|
||||
<li>4–5 — Success; take the number of <em>un</em>ticked <em>Savvy</em> boxes in sanity</li>
|
||||
<li>1–3 — Failure; take the number of <em>un</em>ticked <em>Savvy</em> boxes in sainty</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Tracker:<ul>
|
||||
<li>5–6 — Success</li>
|
||||
<li>2–4 — Success; take the number of <em>un</em>ticked <em>savvy</em> boxes in sanity</li>
|
||||
<li>1 — you fail; take the number of <em>un</em>ticked <em>savvy</em> boxes in sanity</li>
|
||||
<li>2–4 — Success; take the number of <em>un</em>ticked <em>Savvy</em> boxes in sanity</li>
|
||||
<li>1 — you fail; take the number of <em>un</em>ticked <em>Savvy</em> boxes in sanity</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Dispersionista:<ul>
|
||||
<li>4–6 — Success</li>
|
||||
<li>2–3 — Success; take the number of <em>un</em>ticked <em>savvy</em> boxes in sanity</li>
|
||||
<li>1 — Success; take twice the number of <em>un</em>ticked <em>savvy</em> boxes in sanity</li>
|
||||
<li>2–3 — Success; take the number of <em>un</em>ticked <em>Savvy</em> boxes in sanity</li>
|
||||
<li>1 — Success; take twice the number of <em>un</em>ticked <em>Savvy</em> boxes in sanity</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>The MC may modify the sanity risk depending on confounding factors such as how long the fork has been around</li>
|
||||
|
@ -430,9 +430,9 @@
|
|||
<li>How charming can I be before I get annoying?</li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt>Aggressive</dt>
|
||||
<dt>Energetic</dt>
|
||||
<dd>
|
||||
<p><em>Aggressive</em> is the stat that deals with strength, yes, but it is also the stat that deals with determination and passion. Think of these questions when it comes to your <em>Aggressive</em> rolls:</p>
|
||||
<p><em>Energetic</em> is the stat that deals with strength, yes, but it is also the stat that deals with determination and passion. Think of these questions when it comes to your <em>Energetic</em> rolls:</p>
|
||||
<ul>
|
||||
<li>How badly do I want to reach my goals?</li>
|
||||
<li>How do I react when someone gets in my way?</li>
|
||||
|
@ -481,12 +481,12 @@
|
|||
<dl>
|
||||
<dt>Rareș</dt>
|
||||
<dd>
|
||||
<p>Doru seems like the more aggressive type, so Rareș assigns his +2 modifier to <em>Aggressive</em>. However, he doesn’t really seem like the whimsical type, so he assigns his -1 modifier to <em>Whim</em>. Doru’s stats look like the following:</p>
|
||||
<p>Doru seems like the more aggressive type, so Rareș assigns his +2 modifier to <em>Energetic</em>. However, he doesn’t really seem like the whimsical type, so he assigns his -1 modifier to <em>Whim</em>. Doru’s stats look like the following:</p>
|
||||
<ul>
|
||||
<li><em>Calculating:</em> +1</li>
|
||||
<li><em>Whim:</em> -1</li>
|
||||
<li><em>Canny:</em> 0</li>
|
||||
<li><em>Aggressive:</em> +2</li>
|
||||
<li><em>Energetic:</em> +2</li>
|
||||
<li><em>Savvy:</em> +1</li>
|
||||
</ul>
|
||||
<p>Consider the following scenario:</p>
|
||||
|
@ -499,12 +499,12 @@
|
|||
</dd>
|
||||
<dt>Avery</dt>
|
||||
<dd>
|
||||
<p>JC’s a canny friend who can at least encourage others to be fair, so Avery gives em that lovely +2. Aggressive? Not one bit. Ey gets the following stats:</p>
|
||||
<p>JC’s a canny friend who can at least encourage others to be fair, so Avery gives em that lovely +2. Energetic? Not one bit. Ey gets the following stats:</p>
|
||||
<ul>
|
||||
<li><em>Calculating:</em> +1</li>
|
||||
<li><em>Whim:</em> +1</li>
|
||||
<li><em>Canny:</em> +2</li>
|
||||
<li><em>Aggressive:</em> -1</li>
|
||||
<li><em>Energetic:</em> -1</li>
|
||||
<li><em>Savvy:</em> 0</li>
|
||||
</ul>
|
||||
<p>Here’s an example:</p>
|
||||
|
|
Loading…
Reference in New Issue