update from sparkleup

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Madison Scott-Clary 2022-12-25 15:55:12 -08:00
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<h4 id="the-leverage-stat">The Leverage stat</h4>
<p><em>Leverage</em> is a unique stat that specifically deals with interacting with another character, player or non. Are you helping someone? Trying to stop them? These are the two main situations when you will roll <em>Leverage</em>. Every character has a different leverage score for every other player character and any NPCs added to the party, which are noted on the character sheet.</p>
<p>While the other stats are set at the beginning of the game and don&rsquo;t change, <em>Leverage</em> changes as your relationships with other characters change. Every time a player has their character interact with yours and do something that strongly aligns with their virtue, they may increase their <em>Leverage</em> for that character by 1 (max of +3). If that character does something in an interaction that really doesn&rsquo;t jive with a virtue, they may decrease their <em>Leverage</em> for that character by 1 (max of -3).</p>
<p><em>Leverage</em> determines how characters can help or hinder others, whether the others are player characters or NPCs. For those other characters that one has a positive relationship with, helping or hindering them will be much more likely to be successful than not</p>
<p><em>Leverage</em> determines how characters can help or hinder others, whether the others are player characters or NPCs. For those other characters that one has a positive relationship with, helping or hindering them will be much more likely to be successful than not.</p>
<p><strong>Note:</strong> Hindering need not be a negative thing! For instance, if your friend in game is about to do something <em>incredibly</em> stupid, you may want to maybe, you know&hellip;stop them. Friends don&rsquo;t let friends talk themselves into a fight.</p>
<p>Testing <em>Leverage</em> is similar to testing any other stat:</p>
<ol>
<li>The player decides they want to make a move to help or hinder another character.</li>
<li>They roll 2d6+<em>Leverage</em>. If they&rsquo;re helping or hindering another player character, they also subtract 2.</li>
<li>After the player rolls their dice and calculates the result, the MC describes what happens and asks the player, &ldquo;What do you do?&rdquo;</li>
<li>After the player finishes describing their action, the MC describes the result. As above, 10&ndash;12 is a success; on a 7&ndash;9, the MC makes a move against the player; and on a 1&ndash;6, the MC makes a hard move against the character.</li>
</ol>
<p><strong>Examples</strong></p>
<dl>
<dt>Rareș</dt>
<dd>TODO</dd>
<dt>Avery</dt>
<dd>TODO</dd>
</dl>
<h3 id="character-sheets">Character sheets</h3>
<h2 id="preparing-to-play">Preparing to play</h2>
<h3 id="your-story">Your story</h3>