update from sparkleup
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<dd>In conflict, you gain a rapport with another and can build off what they perform.</dd>
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<dd>In conflict, you gain a rapport with another and can build off what they perform.</dd>
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</dl>
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</dl>
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<h3 id="athletics">Athletics</h3>
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<h3 id="athletics">Athletics</h3>
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<p><em>See core system</em></p>
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<h3 id="contacts">Contacts</h3>
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<h3 id="contacts">Contacts</h3>
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<p><em>See core system</em></p>
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<h3 id="crafts">Crafts</h3>
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<h3 id="crafts">Crafts</h3>
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<p><em>See core system, with the following note:</em> In the system, you can create anything that:</p>
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<ol>
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<li>You can afford through reputation, <em>and</em></li>
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<li>Others can perceive and interact with in logical ways (you can't create something magical, invisible, etc).</li>
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</ol>
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<h3 id="deceive">Deceive</h3>
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<h3 id="deceive">Deceive</h3>
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<p><em>See core system</em></p>
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<h3 id="empathy">Empathy</h3>
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<h3 id="empathy">Empathy</h3>
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<p><em>See core system</em></p>
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<h3 id="fight">Fight</h3>
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<h3 id="fight">Fight</h3>
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<p><em>See core system, with the following note:</em> The goal of fighting can be to:</p>
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<ol>
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<li>Gain reputation,</li>
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<li>Decrease opponent's reputation,</li>
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<li>Make your point,</li>
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<li>Destroy a fork in your way, <em>or</em></li>
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<li>Corrupt a fork to prevent downtree merges.</li>
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</ol>
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<h3 id="fork-mutation">Fork (mutation)</h3>
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<h3 id="fork-mutation">Fork (mutation)</h3>
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<p>In the system, you are allowed to make copies of yourself. It is a full copy of you, a unique and independent person with their own will. As such, your current <em>instance</em> cannot control them, but since you and the <em>fork</em> share the same mind up until the moment of forking, you have the same goals. It's just that you start taking in different givens immediately, so you'll make your own decisions.</p>
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<p>In the system, you are allowed to make copies of yourself. It is a full copy of you, a unique and independent person with their own will. As such, your current <em>instance</em> cannot control them, but since you and the <em>fork</em> share the same mind up until the moment of forking, you have the same goals. It's just that you start taking in different givens immediately, so you'll make your own decisions.</p>
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<p>Forks can <em>quit</em> or be <em>signalled</em> to quit from <em>downtree</em>, at which point the immediate downtree instance will be able to merge their experiences to varying levels. <strong>Adroit</strong> determines how effective you are at this and managing inevitable conflicts.</p>
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<p>Forks can <em>quit</em> or be <em>signalled</em> to quit from <em>downtree</em>, at which point the immediate downtree instance will be able to merge their experiences to varying levels. <strong>Adroit</strong> determines how effective you are at this and managing inevitable conflicts.</p>
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@ -75,13 +92,21 @@
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<dd>Bump yourself up in the order of conflict according to fork level.</dd>
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<dd>Bump yourself up in the order of conflict according to fork level.</dd>
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</dl>
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</dl>
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<h3 id="investigate">Investigate</h3>
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<h3 id="investigate">Investigate</h3>
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<p><em>See core system</em></p>
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<h3 id="lore">Lore</h3>
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<h3 id="lore">Lore</h3>
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<p><em>See core system, with the following note:</em> lore also governs how well you use <em>exocortices</em> and <em>archives</em>, as well as the history and knowledge of the system itself.</p>
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<h3 id="notice">Notice</h3>
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<h3 id="notice">Notice</h3>
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<p><em>See core system</em></p>
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<h3 id="provoke">Provoke</h3>
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<h3 id="provoke">Provoke</h3>
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<p><em>See core system</em></p>
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<h3 id="rapport">Rapport</h3>
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<h3 id="rapport">Rapport</h3>
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<p><em>See core system</em></p>
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<h3 id="reputation-resources">Reputation (resources)</h3>
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<h3 id="reputation-resources">Reputation (resources)</h3>
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<p>In a post-scarcity system, money isn't a thing. Instead, the goal is generally to increase one's reputation. How trustworthy are you? Do people seek you out to solve problems? Do you focus on one thing you <em>want</em> to to get really good at it regardless of reputation, or do you focus on a few things to bump your reputation?</p>
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<h3 id="stealth">Stealth</h3>
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<h3 id="stealth">Stealth</h3>
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<p><em>See core system</em></p>
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<h3 id="will">Will</h3>
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<h3 id="will">Will</h3>
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<p><em>See core system</em></p>
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</article>
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</article>
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<footer>
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<footer>
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<p>Page generated on 2020-04-26</p>
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<p>Page generated on 2020-04-26</p>
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