update from sparkleup

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Madison Scott-Clary 2024-01-04 12:10:10 -08:00
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1 changed files with 2 additions and 15 deletions

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<p>&ldquo;I suppose it is nicer than moping at home.&rdquo;</p>
<p>&ldquo;It is, is it not?&rdquo;</p>
<p>&ldquo;Is she talking your ear off, Reed?&rdquo; came a familiar voice from behind us.</p>
<p>&ldquo;Oh, absolutely,&rdquo; Dry Grass replied, turning and leaning up to give Cress a kiss on its cheek. &ldquo;How are you feeling, loves?&rdquo;</p>
<p>&ldquo;Oh, absolutely,&rdquo; Dry Grass replied, turning and leaning over to give Cress a kiss on its cheek. &ldquo;How are you feeling, loves?&rdquo;</p>
<p>&ldquo;Terrible,&rdquo; Tule said cheerfully. They had apparently collected Rush and Sedge before arriving, as all four of stood in almost identical postures, each holding their coffees in their right hand &mdash; just, I realized, as I was doing. &ldquo;All my emotions are wrong. I&rsquo;m jittery and tired and I want to get another few hours of sleep but feel guilty every time I lay down.&rdquo;</p>
<p>I laughed. &ldquo;Yeah, that sounds about right. I keep feeling like I&rsquo;m having the wrong sort of reaction to all of this.&rdquo;</p>
<p>&ldquo;When was the last true trauma that befell the Marshans?&rdquo; Dry Grass asked, smiling gently. &ldquo;I imagine it was before you uploaded, yes?&rdquo;</p>
@ -123,19 +123,6 @@
<p>&ldquo;We as people have fallen out of the habit of dealing with crises,&rdquo; she continued when we all averted our gazes. &ldquo;Do not be hard on yourselves. We — the Ode clade — have more experience with crises than the vast, vast majority of the System, and even we are reeling. We are struggling to internalize something this big.&rdquo;</p>
<p>&ldquo;Have you lost any?&rdquo; Cress asked, and I thanked it silently for getting to the question before I worked up the courage to do so myself.</p>
<p>Hesitating, Dry Grass&rsquo;s confident mien fell. Eventually, she reached out to take each of her partners by the hand, then nodded to me. &ldquo;Come. Let us walk, yes? We will talk as we hop sims. I have more places full of comforting memories to show you.&rdquo;</p>
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I Must Set No Stones Between Me and My Actions
There is a sim that I love to visit when I remember, which is sometimes only a few days, and the standing record is a decade. It is a small village by a sea, and I am told it is based upon the shores of the mediterranean. Along the beach, a massive wall runs for quite some distance.
Besides fantastic food and a generally calm vibe, there are two reasons to visit.
Every day, people head out onto the beach, and draw in the sand. Everyone is free to draw as they please, but the best days are when a large design takes hold early in the morning and everyone contributes. Each night, the tide rolls in slowly, and wipes clean the beach. No pictures or permanent records are allowed, save the ones in your head, since memories never really leave us.
Meanwhile, on the walls and roads and roofs and floors of the village, a mosaic now approaching 180 years old spreads. When you enter the sim, you are given a single tile, in a choice of colors. So long as it is touching another tile, or a seam or edge where tiles touch, you can place a tile wherever you please. In the beginning, folks were limited to one tile a day, but at some point there must have been an issue, for now it is every 6 weeks. Some sections have been meticulously planned, while others are, to paraphrase a friend, “throwing tiles at the wall to see what sticks.” Once a tile is placed, it is there for good. If you misalign it, there is no fixing it, so choose wisely.
Something about the ephemerality of the sand and the permanence of the tile speaks to me, and both the food and company are a delight. I have been dipping in and out for about 70 years now, and it is always a pleasure to see old faces, and new ones come to draw in the sand, or maybe place their first tile, or simply looking for a place to relax and sip some wine. I cannot recommend it enough!
-->
<p>While I mulled over her focus on comfort and memory, we linked up hands, Tule and Cress with their partner, and me with Cress, Rush, and Sedge.</p>
<p>We stepped from the quaint small town sim and directly into warmth and sunlight, into the salt-tang of sea air and the low rush of waves against a beach. We stood atop a stone walkway of sorts, which seemed to run along the edge of a town. On further inspection, it appeared to be a retaining wall of a sort, holding up the town that meandered up a hill to keep it from sliding inexorably down into a bay. </p>
<p>Between the wall and the water was a sandy beach, partially obscured by intricate and crazed markings in the sand. It took some time of peering at them for me to make out just what they were: it seemed as though, throughout the tail end of New Year&rsquo;s, dozens or hundreds of people had been drawing in the sand using, I assumed, the sticks that were leaned against the wall.</p>
@ -323,7 +310,7 @@ Something about the ephemerality of the sand and the permanence of the tile spea
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