67 lines
3.7 KiB
HTML
67 lines
3.7 KiB
HTML
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<h1>Zk | degamification</h1>
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<p>title: Distance and the degamification of play
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author: Madison Scott-Clary
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description: “”
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revisions: []
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created: 2020-12-14T13:15:43.525088537-08:00
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modified: 2020-12-14T13:15:43.525088626-08:00</p>
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<hr />
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<h1 id="distance-and-the-degamification-of-play">Distance and the degamification of play</h1>
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<p>A video essay about how distance of all sorts helps separate game from play</p>
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<h2 id="pioneer-9">Pioneer 9</h2>
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<p>Start with some history about Pioneer 9, its genesis, and its end. </p>
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<h2 id="lets-talk-about-football">Lets talk about football</h2>
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<p>Hard pivot into talking about 17776/20020 via “Lets talk about football.” </p>
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<h3 id="what-they-are">What they are</h3>
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<h4 id="17776">17776</h4>
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<p>17776 is a work of interactive fiction by Jon Bois and Secret Base hosted on the sports news website SBNation. Following the awakening of the Pioneer 9 space probe to consciousness, it explores what it means to be immortal and bored on a level that I certainly have never seen in fiction before.</p>
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<p>It is also about football.</p>
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<h4 id="20020">20020</h4>
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<p>20020 is a piece of interactive fiction by Jon Bois and Secret base hosted on the sports news website SBNation. Like its predecessor, it explores the meaning - or paucity thereof - of an immortal life.</p>
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<p>It is also about one 2217 year long game of college football. </p>
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<h3 id="why-they-are">Why they are</h3>
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<p>It is difficult to explain why something exists at the best of times, but doubly so when that thing is a piece of postmodern literature taking the form solely of conversations between space probes sixteen and eighteen thousand years in the future.</p>
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<p>It’s probably worthwhile to put the works into the context of when they came about and who it was that created them. </p>
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<h2 id="on-distance">On distance</h2>
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<h3 id="spatial-distance">Spatial distance</h3>
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<p>The three satellites and the their distance from Earth abstracting the game out of play </p>
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<h3 id="ability-distance">Ability distance</h3>
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<p>The further away from being a beginner one gets, the less it seems like play and more like work (alt title: the deplayification of gaming) </p>
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<h3 id="temporal-distance">Temporal distance</h3>
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<p>The further one gets from the origin of a game, the less it feels like a game and the more it feels like a story.</p>
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<p>Football has been around a long time by 17776 and even longer by 20020 (College ball has been going for 2217 years), and it feels less like a game and more like a story at this point; the longer a gam
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e runs, the more abstract the game portion of it feels.</p>
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<h2 id="from-game-to-story">From game to story</h2>
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<h3 id="becoming-immortal">Becoming immortal</h3>
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<h3 id="enby-icon-pioneer-9">Enby icon Pioneer 9</h3>
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<h3 id="nick-and-manny">Nick and Manny</h3>
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<p>“funniest part about it all is that Nick and Manny aren’t even tall that good at actual football” - JUICE </p>
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</article>
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<p>Page generated on 2020-12-26</p>
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