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<title>Zk | 2013-05-26-a-full-life</title>
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<h1>Zk | 2013-05-26-a-full-life</h1>
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<p>type: link
link: http://a-full-life.drab-makyo.com/
title: A Full Life
date: 2013-05-26
slug: a-full-life</p>
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<p>I&rsquo;ve been spending a lot of time reading articles like <a href="http://www.polygon.com/features/2013/5/24/4341042/the-queer-games-scene">this</a>, and, even though I really don&rsquo;t play any games at all, I really like the idea of communicating an experience more directly than with just words. It&rsquo;s interesting: a lot of the early uses for technology centered around this, with MUDs and Virtual Reality and all that, but everything sort of skipped off into a television-like experience of interactive fiction. Only recently is the genre making a comeback, and this time focusing on much smaller goals. Games such as these focus on only portions of life, or only abstract ideas that one is bound to run into.</p>
<p>I&rsquo;m still stuck in the land of words, so most of what I did here was just kind of poke around the edges of this sort of thing. It was fun, but the fact that I don&rsquo;t play any games, don&rsquo;t have any experience in game design, means that I really felt like I couldn&rsquo;t do much more. Oh well! I felt the need to do something like this rather than actually sit down and write about it. While I&rsquo;m at it, though, I should note that I&rsquo;ve been stuck in kind of a weird cycle of feeling pretty normal and relatively happy for about seven months, then just total soul-crushing depression for a month following that. It&rsquo;s been a constant for most of my life, but only really in hindsight, and it&rsquo;s only recently that I&rsquo;ve started to actually work on working with this in a way that doesn&rsquo;t involve making those around me feel terrible and doesn&rsquo;t involve me trying to off myself. There&rsquo;s not a whole lot else I can add in addition to &ldquo;A Full Life&rdquo;, so I won&rsquo;t, suffice it to say that, thinking about that sort of thing constantly, minding the gap, as it were, is making this go-round much less crushing and much more&hellip;tiring. An improvement, even if only a small one.</p>
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