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<h1>Zk | 2020-04-26-</h1>
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<p>title: ### Adroit (merge)<strong>Adroit</strong> represents how well you can turn your attention or intention to a given subject in a few areas:<em> </em>Merging<em> - How well can you merge with an uptree instance? Do you handle conflicts well? Are you able to take in information, emotions, sensoria?</em> <em>Mirroring</em> - How well do you adapt to your own forks <em>prior</em> to merging, seeing yourself performing something and anticipating the merge?<em> </em>Witnessing<em> - How well do you adapt to life as a new fork? How well do you understand others' forks?#### StuntsPerfect Merge: Once per session, ignore conflicts and gain all content you want.Keen understanding: Once per conflict, you know exactly what another fork is going for (yours or others')We are one after all: You and a fork act in synchrony### AmbitionHow much of a social climber are you? Does the post-scarcity society lead you to get comfortable in your life, or do you seek new adventure and heights of reputation?#### StuntsI get what I want: Once per session, use </em><em>deceive</em><em>, </em><em>rapport</em><em>, or </em><em>will</em><em> instead of </em><em>ambition</em><em>. Climber: Once per conflict, you may bump your </em><em>reputation</em><em> by one.I'm the important one here: You may use </em><em>ambition</em><em> instead of </em><em>deceive</em><em> if it will help you alone.### ArtArt reflects how well you are able to adapt to the technology post uploading. Do you make new things not possible before, or do you cling to the way of life you had? Think of it in these three ways:</em> <em>State of the art</em> - Keeping up with changes and possibilities in the system.<em> </em>Inherent artfulness<em> - What it means to use the system to build upon new things.</em> <em>Appreciation</em> - How well do you take in and adapt with others' art?#### StuntsDisplay of perfection: Use <strong>reputation</strong> instead to wow and convince.I know this: Once per session, automatically succeed a check on system, forking, merging, etc.Meeting of minds: In conflict, you gain a rapport with another and can build off what they perform.### Athletics<em>See core system</em>### Contacts<em>See core system</em>### Crafts<em>See core system, with the following note:</em> In the system, you can create anything that:1. You can afford through reputation, <em>and</em>2. Others can perceive and interact with in logical ways (you can't create something magical, invisible, etc).### Deceive<em>See core system</em>### Empathy<em>See core system</em>### Fight<em>See core system, with the following note:</em> The goal of fighting can be to:1. Gain reputation,2. Decrease opponent's reputation,3. Make your point,4. Destroy a fork in your way, <em>or</em>5. Corrupt a fork to prevent downtree merges.### Fork (mutation)In the system, you are allowed to make copies of yourself. It is a full copy of you, a unique and independent person with their own will. As such, your current <em>instance</em> cannot control them, but since you and the <em>fork</em> share the same mind up until the moment of forking, you have the same goals. It's just that you start taking in different givens immediately, so you'll make your own decisions.Forks can <em>quit</em> or be <em>signalled</em> to quit from <em>downtree</em>, at which point the immediate downtree instance will be able to merge their experiences to varying levels. <strong>Adroit</strong> determines how effective you are at this and managing inevitable conflicts.#### StuntsSleight of Fork: Use stealth or adroit to create a fork subtly.Fork at a distance: Once per conflict, create a fork further away than arm's length.Quick fork: Bump yourself up in the order of conflict according to fork level.### Investigate<em>See core system</em>### Lore<em>See core system, with the following note:</em> lore also governs how well you use <em>exocortices</em> and <em>archives</em>, as well as the history and knowledge of the system itself.### Notice<em>See core system</em>### Provoke<em>See core system</em>### Rapport<em>See core system</em>### Reputation (resources)In a post-scarcity system, money isn't a thing. Instead, the goal is generally to increase one's reputation. How trustworthy are you? Do people seek you out to solve problems? Do you focus on one thing you <em>want</em> to to get really good at it regardless of reputation, or do you focus on a few things to bump your reputation?### Stealth<em>See core system</em>### Will<em>See core system</em>
date: 2020-04-26 14:43</p>
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<p>Page generated on 2020-04-26</p>
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