update from sparkleup
This commit is contained in:
parent
40fa138985
commit
35854c62e4
|
@ -188,7 +188,26 @@ Avery
|
|||
|
||||
While the other stats are set at the beginning of the game and don't change, *Leverage* changes as your relationships with other characters change. Every time a player has their character interact with yours and do something that strongly aligns with their virtue, they may increase their *Leverage* for that character by 1 (max of +3). If that character does something in an interaction that really doesn't jive with a virtue, they may decrease their *Leverage* for that character by 1 (max of -3).
|
||||
|
||||
*Leverage* determines how characters can help or hinder others, whether the others are player characters or NPCs. For those other characters that one has a positive relationship with, helping or hindering them will be much more likely to be successful than not
|
||||
*Leverage* determines how characters can help or hinder others, whether the others are player characters or NPCs. For those other characters that one has a positive relationship with, helping or hindering them will be much more likely to be successful than not.
|
||||
|
||||
**Note:** Hindering need not be a negative thing! For instance, if your friend in game is about to do something *incredibly* stupid, you may want to maybe, you know...stop them. Friends don't let friends talk themselves into a fight.
|
||||
|
||||
Testing *Leverage* is similar to testing any other stat:
|
||||
|
||||
1. The player decides they want to make a move to help or hinder another character.
|
||||
2. They roll 2d6+*Leverage*. If they're helping or hindering another player character, they also subtract 2.
|
||||
3. After the player rolls their dice and calculates the result, the MC describes what happens and asks the player, "What do you do?"
|
||||
4. After the player finishes describing their action, the MC describes the result. As above, 10--12 is a success; on a 7--9, the MC makes a move against the player; and on a 1--6, the MC makes a hard move against the character.
|
||||
|
||||
**Examples**
|
||||
|
||||
Rareș
|
||||
:
|
||||
TODO
|
||||
|
||||
Avery
|
||||
:
|
||||
TODO
|
||||
|
||||
### Character sheets
|
||||
|
||||
|
|
Loading…
Reference in New Issue