<p><em>Everybody’s Gone to the Rapture</em> is a 2015 first person video game by The Chinese room, who also developed the game <em>Dear Esther</em>. Both of these games follow the pattern of solving a mystery by navigating a map and piecing together a story from events. There are no puzzles to solve, no enemies to fight. You don’t even really interact with the environment except in the most superficial of ways — turning on radios, picking up phones, etc. For this reason, this genre of game has been dubbed ‘walking simulators’. While this is usually intended to be derogatory, there are a great many aficionados of this particular form of interactive fiction. What makes them work is not just by adding dimensions to the story in the form of media — audio, visual, music, etc — and the nonlinear nature imposed by having an open world to walk around in, meaning that you run into story beats when you reach a certain places on the map or, as mentioned, interact with certain objects.</p>
<p><em>Rapture</em> in particular works by having an open map of a small British town. Befitting the name, everyone has, indeed, gone to the rapture, though it doesn’t appear to be a sudden or painless process. There are bloody Kleenexes<supid="fnref:kleenices"><aclass="footnote-ref"href="#fn:kleenices">1</a></sup></p>
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<p>I contend that the plural of this should be ‘kleenices’, but no one listens to me when I bring it up. Ditto applying the French pluralization to non-French constructs. I got away with it in a book once, calling multiple versions of the character Ioan B <aclass="footnote-backref"href="#fnref:kleenices"title="Jump back to footnote 1 in the text">↩</a></p>