update from sparkleup

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Madison Scott-Clary 2023-05-12 12:20:09 -07:00
parent 27cb1b5e8e
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1 changed files with 29 additions and 3 deletions

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<li><a href="#the-leverage-stat">The Leverage stat</a></li>
</ul>
</li>
<li><a href="#sanity">Sanity</a></li>
<li><a href="#dissolution-strategies">Dissolution strategies</a></li>
<li><a href="#character-sheets">Character sheets</a></li>
</ul>
@ -376,15 +377,40 @@
<dt>Avery</dt>
<dd>TODO</dd>
</dl>
<h3 id="sanity">Sanity</h3>
<p>In such a world where physical damage suddenly has less meaning, health is measured in terms of <em>Sanity</em>. After all, you have only a simulacrum of a body; if that gets damaged, why, just fork yourself a new one!</p>
<p>However, live forever with memories that never dissipate &mdash; memories from however many instances, even! &mdash; and keeping your head about you suddenly becomes far more difficult.</p>
<p>As such, your <em>Sanity</em> becomes a stat you track, just as you would track HP in any other setting.</p>
<p>You begin the game with a simple calculation: your <em>Sanity</em> is 20 - <em>Savvy</em>. That is, if you&rsquo;re more savvy in dealing with the System, then you&rsquo;re going to find yourself slipping just that much faster.</p>
<p>Your <em>Sanity</em> can be damaged throughout play when the dice turn against you on <em>Savvy</em> rolls, particularly when it comes to memory &mdash; that is, merging and forking can lead to going just a little bit more crazy on failure.</p>
<p>Gaining <em>Sanity</em>, however, is much more difficult, and essentially comes at the whim of the MC, who might return a point of sanity to you when you, for instance, take a second to rest and process what you&rsquo;ve learned, a bit of downtime to incorporate those memories; or perhaps when, in the course of play, your character has an ecstatic revelation.</p>
<p><strong>Examples</strong></p>
<dl>
<dt>Rareș</dt>
<dd>TODO</dd>
<dt>Avery</dt>
<dd>TODO</dd>
</dl>
<h3 id="dissolution-strategies">Dissolution strategies</h3>
<p>As mentioned, there are roughly three ways of approaching forking for those who live in the System: Taskers, Trackers, and Dispersionistas. These <em>Dissolution Strategies</em> affect how well you&rsquo;re able to fork, but also how much more damage you might take on failure.</p>
<dl>
<dt>Tasker</dt>
<dd>((-1 to savvy when forking))</dd>
<dd>
<p>Taskers fork the least, and are thus both less used to the whole process and more likely to maintain <em>Sanity</em> throughout. It&rsquo;s uncomfortable. The mechanics for this are that, when one rolls to fork or merge, you subtract 1 from your <em>Savvy</em> modifier. If you fail that roll, the cost you incur at the MC&rsquo;s discretion is a hit to your <em>Sanity</em> of <em>Savvy</em> (or zero, if that number is negative).</p>
<p>For instance, if your <em>Savvy</em> modifier is +1 and you fail a roll on forking, you may still succeed at forking, but at the cost of 1 point of <em>Sanity</em>.</p>
</dd>
<dt>Tracker</dt>
<dd>((0 to savvy when forking))</dd>
<dd>
<p>Trackers fork more often and their instances tend to linger for longer, tracking a project from start to finish rather than just working to complete one single task. This leads to the mechanic of, when forking or merging, you simply use your <em>Savvy</em> modifier flat; there&rsquo;s no bonus or hit to it. If you fail that roll, the cost you incur at the MC&rsquo;s discretion is a hit to your <em>Sanity</em> of <em>Savvy</em>+1.</p>
<p>For instance, if your <em>Savvy</em> modifier is +1 and you fail a roll on forking, you may still succeed at forking, but at the cost of 2 points of <em>Sanity</em>.</p>
</dd>
<dt>Dispersionista</dt>
<dd>((+2 to savvy when forking))</dd>
<dd>
<p>Dispersionistas fork more than anyone. They fork for fun! They fork because they&rsquo;re excited! Damn the consequences, they&rsquo;re gonna fork and ain&rsquo;t no one gonna stop them. The mechanic for this is that, when it comes to forking and merging, they get a bonus of +1 to <em>Savvy</em>. However, the higher your success, the further the fall, so if you fail that roll, the cost you incur at the MC&rsquo;s discretion is a hit to your <em>Sanity</em> of <em>Savvy</em>+2.</p>
<p>For instance, if your <em>Savvy</em> modifier is +1 and you fail a roll on forking, you will still succeed at forking, but at the cost of 3 points of <em>Sanity</em>.</p>
</dd>
</dl>
<p>What this comes down to is the fact that, the more likely you are to fork &mdash; that is, the closer you hew to a Dispersionista lifestyle &mdash; the more likely you are to succeed, but the higher the cost if you fail. The less likely you are to fork &mdash; the closer you are to being a Tasker &mdash; the more likely you are to fail, but the lower the potential cost.</p>
<h3 id="character-sheets">Character sheets</h3>
<h2 id="preparing-to-play">Preparing to play</h2>
<p>Overview:</p>