update from sparkleup
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<li><a href="#the-leverage-stat">The Leverage stat</a></li>
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</ul>
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</li>
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<li><a href="#sanity">Sanity</a></li>
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<li><a href="#dissolution-strategies">Dissolution strategies</a></li>
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<li><a href="#character-sheets">Character sheets</a></li>
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</ul>
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<dt>Avery</dt>
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<dd>TODO</dd>
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</dl>
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<h3 id="sanity">Sanity</h3>
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<p>In such a world where physical damage suddenly has less meaning, health is measured in terms of <em>Sanity</em>. After all, you have only a simulacrum of a body; if that gets damaged, why, just fork yourself a new one!</p>
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<p>However, live forever with memories that never dissipate — memories from however many instances, even! — and keeping your head about you suddenly becomes far more difficult.</p>
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<p>As such, your <em>Sanity</em> becomes a stat you track, just as you would track HP in any other setting.</p>
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<p>You begin the game with a simple calculation: your <em>Sanity</em> is 20 - <em>Savvy</em>. That is, if you’re more savvy in dealing with the System, then you’re going to find yourself slipping just that much faster.</p>
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<p>Your <em>Sanity</em> can be damaged throughout play when the dice turn against you on <em>Savvy</em> rolls, particularly when it comes to memory — that is, merging and forking can lead to going just a little bit more crazy on failure.</p>
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<p>Gaining <em>Sanity</em>, however, is much more difficult, and essentially comes at the whim of the MC, who might return a point of sanity to you when you, for instance, take a second to rest and process what you’ve learned, a bit of downtime to incorporate those memories; or perhaps when, in the course of play, your character has an ecstatic revelation.</p>
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<p><strong>Examples</strong></p>
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<dl>
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<dt>Rareș</dt>
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<dd>TODO</dd>
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<dt>Avery</dt>
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<dd>TODO</dd>
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</dl>
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<h3 id="dissolution-strategies">Dissolution strategies</h3>
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<p>As mentioned, there are roughly three ways of approaching forking for those who live in the System: Taskers, Trackers, and Dispersionistas. These <em>Dissolution Strategies</em> affect how well you’re able to fork, but also how much more damage you might take on failure.</p>
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<dl>
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<dt>Tasker</dt>
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<dd>((-1 to savvy when forking))</dd>
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<dd>
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<p>Taskers fork the least, and are thus both less used to the whole process and more likely to maintain <em>Sanity</em> throughout. It’s uncomfortable. The mechanics for this are that, when one rolls to fork or merge, you subtract 1 from your <em>Savvy</em> modifier. If you fail that roll, the cost you incur at the MC’s discretion is a hit to your <em>Sanity</em> of <em>Savvy</em> (or zero, if that number is negative).</p>
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<p>For instance, if your <em>Savvy</em> modifier is +1 and you fail a roll on forking, you may still succeed at forking, but at the cost of 1 point of <em>Sanity</em>.</p>
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</dd>
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<dt>Tracker</dt>
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<dd>((0 to savvy when forking))</dd>
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<dd>
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<p>Trackers fork more often and their instances tend to linger for longer, tracking a project from start to finish rather than just working to complete one single task. This leads to the mechanic of, when forking or merging, you simply use your <em>Savvy</em> modifier flat; there’s no bonus or hit to it. If you fail that roll, the cost you incur at the MC’s discretion is a hit to your <em>Sanity</em> of <em>Savvy</em>+1.</p>
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<p>For instance, if your <em>Savvy</em> modifier is +1 and you fail a roll on forking, you may still succeed at forking, but at the cost of 2 points of <em>Sanity</em>.</p>
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</dd>
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<dt>Dispersionista</dt>
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<dd>((+2 to savvy when forking))</dd>
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<dd>
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<p>Dispersionistas fork more than anyone. They fork for fun! They fork because they’re excited! Damn the consequences, they’re gonna fork and ain’t no one gonna stop them. The mechanic for this is that, when it comes to forking and merging, they get a bonus of +1 to <em>Savvy</em>. However, the higher your success, the further the fall, so if you fail that roll, the cost you incur at the MC’s discretion is a hit to your <em>Sanity</em> of <em>Savvy</em>+2.</p>
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<p>For instance, if your <em>Savvy</em> modifier is +1 and you fail a roll on forking, you will still succeed at forking, but at the cost of 3 points of <em>Sanity</em>.</p>
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</dd>
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</dl>
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<p>What this comes down to is the fact that, the more likely you are to fork — that is, the closer you hew to a Dispersionista lifestyle — the more likely you are to succeed, but the higher the cost if you fail. The less likely you are to fork — the closer you are to being a Tasker — the more likely you are to fail, but the lower the potential cost.</p>
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<h3 id="character-sheets">Character sheets</h3>
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<h2 id="preparing-to-play">Preparing to play</h2>
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<p>Overview:</p>
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