update from sparkleup
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<h3 id="tracking-experience-and-relationship-stats">Tracking experience and relationship stats</h3>
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<h3 id="tracking-experience-and-relationship-stats">Tracking experience and relationship stats</h3>
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<h2 id="story-ideas">Story ideas</h2>
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<h2 id="story-ideas">Story ideas</h2>
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<h3 id="battle-royale-with-politics">Battle royale with politics.</h3>
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<h3 id="battle-royale-with-politics">Battle royale with politics.</h3>
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<ul>
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<li>PVP or PVAI in a combat focused setting</li>
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<li>Fairly lethal, but it’s revealed to be a game of sorts: as soon as you’re “out”, you wind up in a war room of sorts, doing some political maneuvering<ul>
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<li>Sending resources to other players</li>
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<li>convincing players to act in a certain way</li>
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<li>working with NPCs</li>
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</ul>
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</li>
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<li>Someone ‘wins’, whether it’s one player or the team of players vs the AI</li>
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</ul>
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<p>Questions for the MC:</p>
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<ul>
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<li>First decide if it’s PVP or PVAI - the AI doesn’t need to be complicated, just enough for some simple combat. Just ensure that the PCs can be taken out</li>
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<li>Do the players go into this knowing that it’s a two layer structure?</li>
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<li>How do alliances form between players? With the leverage stat, how does that play out between characters?</li>
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<li>Can players form alliances with NPCs?</li>
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<li>What are the win conditions? What is the motivation for the players?</li>
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</ul>
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<h3 id="finding-a-lost-self">Finding a lost self</h3>
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<h3 id="finding-a-lost-self">Finding a lost self</h3>
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<ul>
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<li>Work for a sort of PI agency</li>
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<li>Hired by a root instance to find a lost up-tree instance<ul>
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<li>Last they heard, they’d headed off to go walking sims, but then just disappeared, not responding to messages, appear to be bouncing</li>
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<li>Generally a fan of letting up-tree instances do their own thing, but the lack of contact has them more curious than anything</li>
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</ul>
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</li>
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<li>Head out talking to various friends to find various clues</li>
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<li>Find the missing instance and get to make some decisions about how to interact, what they want to do, etc.</li>
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</ul>
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<p>Questions for the MC:</p>
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<ul>
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<li>Does the up-tree instance wish to be found?</li>
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<li>How does the root instance feel about this</li>
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<li>Did they leave amicably? If not, do they forgive the root instance?</li>
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<li>Was this maybe just a setup by an old clade to make life interesting?</li>
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<li>Do the PCs pick up any NPCs along the way? Does the root instance come with?</li>
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</ul>
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</article>
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</article>
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<footer>
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<footer>
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<p>Page generated on 2022-08-17</p>
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<p>Page generated on 2022-12-25</p>
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</footer>
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</footer>
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</main>
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</main>
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